Holy sht this Thread is still going and so many reading for me x.X
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Holy sht this Thread is still going and so many reading for me x.X
I totally agree with this. The Hunt system is not working at all. It makes all other content worthless. Square did already made two fixes to the hunt (afaik) wich were both totally a slap into the face. I really hope that they overthink the whole hunting system and rework on it. Wasnt it called that Hunts should be a dangerous content for open world? Ya, nuking down all hunts between 5 (B) and 30 (S) seconds is really dangerous. Maybe dangerous enough to kill a overheating ps3. And what did they do to make the hunt better? Increasing the amount of health, so B-ranks can now life for 10 seconds instead of 5.
I really like the fact that your post already got 101 likes. Nothing more to say.
Edit: Ah, i have one more thing. It is totally RIDICULOUS that you can buy full itemlevel 90 stuff almost for free with hunts. You dont even have to do anything for it. Just land 1-2 hits on a hunting mob, get your 30 seals and buy a ilvl90 piece.
So new level 50 players will be instant ilvl 90. ARMOR is then Level 90, but SKILL is still around 50. HOW can this ever work.
The oils/sands will hand-out to you 20x-50x faster than hunts in 2.4,and the patch is coming in two months.
and the ilv will increase to a whooping 120-135
so why do hunts now?because you want to finish the roulette 10% faster?
This is Yoshi-p's design philosophy,a WOW clone theme park candy land with a super carrot on the stick
The SAME way it worked before Hunts, when they joined DL for Titan, got knocked out of the arena and got carried for all the fight. Free 100 myth and relic for everyone! WOWOWOWOW!
Sorry to break it for you, but you were never hardcore, BLM that FATE-Grinded to 50 and still spam fire-fire-ice-ice in Brayflox! The same goes for you, DRG who fell during titan and got carried by DL ppl! And you, PLD who DF turn 2 and AFK'ed all the fight!
In a positive way this is good, back in 2.0 people were whining and complaining, shunning players for walking into DF and groups with horrible gear, now that ilvl 90 is easy to get NOW people complain that it's to easy? i would think people would be glad that your group isn't being draged down by someone in ilvl 56 sets.
As far as skill goes, that can't be taught, if someone is a good player they will be a GOOD player, gear does not change the skill. Hell a friend taught me all tricks of playing whm and he was clearing coil turns back in 2.0 with his body being ilvl 60 for a while and on PS3. (rest of his gear was on par tho) You don't magically become good or bad just because of gear.
Havn't seen any noticeable difference in que times from pre hunts to the present, still get 5-10 min ques as MNK for roulettes,
So much over-reaction. How are those people effecting your endgame? All current endgame is blocked out by requirement of beating previous content. Those players cannot just up and enter second coil. the hunt is not forcing bad players into endgame, that is bogus. Those players are not effecting you at all outside of you treating ilvl like it is some kind of competition. Want to keep them out of your parties? Look for high allagan instead of soldiery gear. There are plenty of issues with hunts, but this is reaching.
The whole point of the Hunts is to go out and look for the Marks. If all you do is sit in town, wait for someone to tell you where it is, teleport there, kill it, and teleport back to town, then yeah you won't notice any difference. The zones are constantly full of people scouring every inch of the area now looking for Marks to pop, but you would never know this if you aren't one of the Hunters out there searching every crevice for a Mark.
The whole point of hunts is to get Sands/Oil of Time. Because it's quicker, easier and faster than doing the content you're supposed to get it from. Whatever their intended point was, that's pretty much the point now.
Cough cough , achoo*
You need to beat them to progress the story right?
You can be ilvl110-115
And still not be able to do new content due to not clearing the old content tht is gating the newer ones.
Ilvl is kinda useless and only creates d-bags like you lol that think ilvl = better.
Coilers 1 Hunters 1
I think that was satire, Yumi... I'm hoping.
I love hunts.
Because of hunts the more active members in our raid group can pass on all sands/oils in coil to let those who can't play as often catch up on gear.
Because of hunts we have tons of new and awesome looking glamour choices.
Because of hunts I have seen hundreds more players on at all times of the day
Because of hunts the game has become significantly more social, and discussed
Because of hunts I can start stockpiling the things I will need to have an i100+ Ninja day one. Muahahahaha
Ok lets stop on my Thread ._. I don't want to lure a Mod/Dev into this now.
What do you expect?
T5 and Titan ex nobody want's to do this because nobody likes dying 50 times and not winning, it becomes boring as hell and people would rather go get hunt points to get books or have a sands of time drop to them from hunts.
plus to deal with players who leave after one person dies and sit there for 30 minutes or longer waiting for them to be replaced.
because they don't like retrying the fight with same people.
I said this before, people who do that it will catch up to you, treating people poorly, calling them dumb or telling them they suck and once they stop and this goes for all servers they will stop doing the runs and you wont have slots to fill.
Also to add to that.
1. The very same people don't wanna party with people who have a hard time doing it.
2. On top of that they don't want nerf so they can't get passed it.
3. Same people complain the fight is fine and they shouldn't get nerfed.
4. Leading back to #1 not wanting to play with the people and helping them cause they die once.
5. Then the same players make PF runs which in title excludes those very same players who mess up.
This is all your guys faults sorry but its the truth.
Reminds me of chains of prom. when it first came out everyone beat it, then moved on to other stuff, then people had a hard time finding people to help them because they couldn't make it through the sewers or how to fight prom 5.1 against all 3 bosses or even make it through the stages to get there.
people stopped doing it and then SE gimped it.
most of all it is because the game is not very well-designed. for example, you can see this when you get weird phase-transitions from dpsing too much (either from echo, or because you have good dps) that can lead to not salvageable situations. it's just one of those things that stand out. the game is still comparatively young, but after a year they should start getting a grip. instead they threw out the most unbalanced thing yet and called it a day.
Leveling? DF doesn't work, FATE doesn't work... better face grind mobs like a bot!
Gear? Are you under iL90? Hunt!
Are you still under iL90? Hunt more!
Are you under il100? You guessed it; Hunt more!
Need a weapon? Hunt - oh and get a carry in Sycrus!
Want more iL? Hunts and Sycrus!
Congrats! You're now iL110.
I hate how Hunt is so unbalance that it make everything obsolete. You can get to i110 and and tons of Myth and Soldiery without doing any of the game Contents. Dungeon, Novus Weapon Grind, Ex Primals, Roulette, Coil, Coil 2, ST, etc.
It just kill every Game Contents in ONE PATCH!
Why bother doing anything else that take way too long with a lockout? Just log on, join Party Finder and Hunt Hunt Hunt. Don't even bother putting Party Finder for anything else because once someone announce a Hunt location, they will drop it right away. I see more and more people are taking the easy route now and doing Hunt now and nothing else. I see more and more Party Finder for Hunt everyday and nothing more. Sure it help make the game more lively and seam like the game is doing well because you see people running out in Open World, but the reality is all other content will phrase out and died soon because of how over power Hunt is.
Im sorry that ppl would rather do open world content instead of instances all the time.. And if SE would have listened to the fan base in the beginning when we said we wanted more open world content maybe hunts wouldnt be as crowded as they are if SE added more open world content. But SE continued to cater to the WoW player with DF stuff... SE get a clue add more OPEN WORLD content. Cater to the original FF fans first and WoW/other MMO fans second!
Yes im fine with hunts but i'd rather content sorta like besieged.. Massive Battle! And maybe make killing mobs in open world a viable option to lvl in pt(Not FATES/Dungeons. even though them ways are fine sometimes.)
And getting better gear isn't always what ppl want.. i know plenty of ppl that do hunts because its OPEN WORLD and fun.. That is also the reason i have been doing it.
There is nothing wrong with Open World Contents, and yes people been asking for it. But when one Contents give everything and is easier, there is no reason to do anything else beside that Contents.
The problem with it now is that it need to be Balance. This is an MMO, there should be choice. Some actually like grind, some like doing Dungeon, Ex Primals, etc. But now there is no reason to do anything else beside Hunt because Hunt give everything with very little effort to get everything.
When they said the World is now dangerous because of the NM. I was excited for it because I thought it will be NM like in 1.0. It was a big let down when it was just a zerge fest with B Rank died in 10 seconds and A Rank died in 20 seconds and S Rank in 30 Seconds.
After a 35 minute wait in Darkhold yesterday the tank left right before the end boss with "S rank up on my server" we then stood for 15 minutes until a party member managed to get an FC buddy to come finish it. It's easy to get one or two sands a hunting session if you can get into an organised group. Oil and sands need to be removed from the rewards or a cap placed on how many logs you can purchase per week in line with caps on other game content. At this point I don't think removing the caps on other content will help much Hunts are just too easy.
It's so silly when someone leaves a dungeon to fight Odin or an elite mark. By the time they arrive, the thing will be dead and now they got a 30 minute time out.
S rank down in less than 1 minute!
Not worth to leave dungeon...
A quick fix would be simple. Have sand/oil only drop from Rank S and add sand/oil to EX Trials.
Only positive thing that would accomplish is making ex's worth doing again. That would actually ruin the hunt at this point, and as much as I personally don't like it, I can see the appeal of open world. Plus they would have to code out the blood marked logs, and code in a chance to get a sand/oil, which means adding an rng component to S rank mobs, which is more complicated than it sounds, and definitely more work than SE wants to put into it.
I said it once; I'll say it again. This is lazy developing at work.
I guess ruined is a point of view. I just saw a group of 40 attack a monster balanced for a Full Party. To me that's broken. I like open world content and I like the concept of hunts. What I don't like is getting /blist from the server because I don't feel that 40 people should kill content that was original designed to be solo'ed (B Ranks). When hunts first launched I loved just running into the wild, finding a B or A Rank, putting out a quick /sh and killing it with a small group in the zone much like FATEs. The only fun now is getting the reward not the content, rule number 2.
http://odinwatch.com/wp-content/uplo...-gdc-panel.jpg
As far as development I'm a little disappointed in the perceived lack of interest in this issue. Are they really happy with how Hunt turned out? No plans to either nerf it or balance it so hunts don't die in 30 seconds. Devs, hunts aren't fun so you're doing it wrong.
I like dungeons, but hunts ruin it maybe they should nerf them all one hunt monster a day gives you reward and up the daily rewards. They can treat it as a daily so it can encourage people to DF.
The problem with hunts isn't that they drop easy to get i110 gear. 2.3 is a catch up patch, not a progression one, so an easy method of getting i110 should be available to players who aren't content wizards so they can try and progress in second coil and mog/levi/ramuh who weren't able to do it before. It also serves as a way for hardcore players to gear up their alts. Only people who have a problem with people easily getting i110 are 1)actual no joke elitists who feel it's some kind of sacred treasure and 2) people who don't understand how this game's patch progression works. Everyone doing hunts is fundamentally no different from everyone spamming wp/mythflox to the same end as it did...what. Heavily populated two endgame instances and little else? (this being a problem of it's own btw, but "people flocking to what levels them up the fastest with the least effort" is nothing new.)
The ACTUAL problem here is with players who go "well, i can get everything from hunts, so why do anything else?" which is just silly. I'm not really a fan of (many) of coil's hop skip jump memorization perfection only simon says mario party mechanics, but at the very least, it takes learning and effort and as such drops feel like a reward and something to be proud of, overcoming the biggest stacked against player BS SE could come up with to stop player progression. When you actually earn these things, it feels good. And it's not a bad idea at all to do some hunts to make yourself more prepared to deal with these difficult mechanics. When you let your game experience revolve around handout gear from hunts, which are about as big an accomplishment as being able to add two and two...
If you're actually going into hunts with the mindset of everything else is pointless, then why even play the game? You're earning gear to literally do nothing with if you feel the rest of the game is pointless, ****ing up hunts for people actually trying to use them to gear up, and just ruining the entire thing for everyone. That is the bigger problem here. The only reason hunts are a problem is because seemingly the playerbase is literally unable to moderate themselves and many don't actually have a desire to progress beyond handout gear.
Well the patch progress is backward ever since CT didn't make in time for launch. There was never suppose to be a "catch up" patch but a smooth climb in ilvl, 70>80>90>100>110.
I actually agree with you though on most points.
I completly agree with you, but:
You have to consider when pulling a B rank Monster with just 4 players (or soloing) you choose the destiny for all other players who may hardly seeking for exact this one! They have to wait how long?
3h for B rank may not be much, but then we have A rank and S rank. That is the main source of frustration about the blacklisting and waiting in community...
Indeed the current hunting have many more issues SE have to address, but it is really annoying if the server does not wait, even when i fully agree with you and say it is designed for a small group or soloing...
One Solution i came up is to drastically increase spawn time, so the roads are dangerous and to make the hunts like a "Bingo-Book" where you hunt and get a mark if successfully killed... SE have to realize that it will not fix itself with time, even after higher ilvl in 2.4+
"Because Of Hunts"
I will not try to play the game content that you made
I will not let myself
Farm atmas for days or weeks
I will not stray to think alone,
We farm so hard
I've learned that hunting
Is the only way to play the game
Because of Hunts
I never stray too far from the sheep herd
Because of Hunts
I learned to close my mind and not think alone
Because of Hunts
I find it hard to gear not only me, but all my friends around me
Because of Hunts
The game is dead
When I log in
It's not too long before someone points it out
I missed an S rank mob
Or I have to run dungeons for the 100th time
I'm forced to play
One way, my brain can't think on its own
My my mind can't possibly change
When missing a day means others getting far
Because of Hunts
I assume that Duty Finder queues are all down
Because of Hunts
I also feel that queues are down for coil too
Because of Hunts
I find I have to force not only me, but all my FC around me
Because of Hunts
To play the game
I watched you tube
They said this is the only way to play the game
I was so dumb
I should have just learned the content all on my own
I never thought of anyone else
I just saw blue loot
That trivializes content made before it
But I can't open my eyes
Because of Hunts
I'll never play the game my own way
Because of Hunts
I learned that pixels matter and the world firsts
Because of Hunts
I try my hardest just to stay competitive
Because of Hunts
I don't know how to play any other way
Because of Hunts
I'm saying the sky is falling
Because of Hunts
I am a sheep
Because of Hunts
Because of Hunts
But isn't that the point of Hunting? You find the NM, kill it, and get the reward? What the community wants is FATEs without actually saying the word. You have people using 3rd party hacks to show spawns on map and suggestion for HP% based the group size that beat it last.
Yes, but you can not do it with current gamedesign, waiting a week 24/7 for a 3h respawn monster is just bad gamedesign!
Not that you dont see it, but to do enough damage you need to have it respawn direct next to you... or you will be too late because of the behavior to not wait for others.
You know the funniest thing, I was bored and started looking up some of the most vocal 'anti-hunt' players in this thread, and most only have 1 or 2 lvl 50's. Most without all their subjob skills, and ect. No titan ex wins, or t5 wins...
The issue is not that the hunts are bad. Sure it makes the rewards are easier for people to get. However if you look at the common talking points, its because those who are passed the content don't want to go back and help them. PF/DF is dead and the like.
Say SE removed the hunts, do you really think that those who liked them will really go back and help you with titan ex or t5?
Are you blind to the fact that before this last patch, most PF parties were ilvl90+ and experienced only?
You do know that now with the bonus myth for 'new player in dungeon' we will know when one of you is lying about clearing it?
How about all the little crybabies take this in a different direction:
Instead of crying so SE nerfs the hunts, you ask them to put sands/oils/unidentified tombstones/and even some soldiery gear in the primals/t5? Have it drop to the players who cleared it x00 times already so those who are new to the content don't get it, something.
IE Instead of trying to punish those who don't want to play with you, bribe them!
Seriously, if it wasn't the hunts, it would be something else and either way, we wouldn't be doing the crap that is gate keeping you.