that didnt help most of the party at all.
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ok how do you assume that btw?
how do you come to the conclusion that most XIV players are SE fanboys that never tried anything else?
i wont write my mmo list cus i ll just seem plain poser i ll only say that i understand where ur comming from but i dont see what u see.
I dont see ppl blindfolded if xi or xiv . most ppl i see here are like me , ppl that ended up in SE and XIV simply cus every god damn game out there tries its hardest to be like wow.
and tbh bcus i was talking abt what is wrong with mmos today i ll say this:
i miss the days when i had to tape my mouse to save my hand from cramps grinding in MU
i miss the days that a few ppl managed to get to top lelvels in L2 and lvl and gear was a real pain
and i miss xi s difficulty (and nothing else :P)
hell i even miss diablo 2 multiplayer.
Casuals is what is wrong with mmos today
have to say lineage 2 was hardcore open world pvp game.
i remember when those got added. LOL no one complained they were leveling too fast. Even still players still complained about leveling in ffxi and they added the empreror band. Empress band and cheriot band happen in 2005. emperor band was semi recent plus they added the anni ring (which can be used with the other exp rings) and yet people still couldn't level fast enough so they added the fov pages and now plan on adding one for dungeons XD. Yet no one complains lvling is fast in ffxi. Only in ff14.
Well its kinda fast, you can hit rank up with 1 leve run. I hope devs are clever enough to not implent offline exp.
I honestly think this is a terrible idea, it's a nice little slap in the face for those who actually put in the time and effort to get their SP/XP. I understand wanting to help keep casual players at least somewhat on par with hardcore or more frequent players, but I really see a lot of people hating this in the future...
Also... Easy mode much?
After you have been logged on for 5+ hours they should triple sp gain :D!!!!!
Well this IS the surplus system we currently have, just set up slightly different. This is not so bad, I understood it the way Physic did also, which would be absurd. I initially took it to mean that you would gain whatever small amount of XP over time while not logged into the game, meaning that if you logged for 72 hours at 10k tnl, when you came back you would be 9.7k tnl or something. But the way Caerith has explained it would be more than reasonable and as I said above, it is basically what we have now...
Not sure how I feel about this move. On one hand it would be nice to be able to benefit from having a job, but on the other hand I'd say I wouldn't have put in the time as others who slave on the game due to lack of friends and/or a job lol.
Terrible idea. It undermines hardcore playing just like fatigue does. Use something with a cooldown like a exp band, or a universal form of Guardian's Aspect (This would be cool). That way players aren't rewarded for NOT playing, but rather rewarded for being patient.
I don't think hardcore players would care even if rested xp was in place. I believe they would grind more SP than casuals while casuals are waiting for their bonus.