Overpower gives enmity = damage x3. With defiance it's damage x6. That's way higher than flash as a Warrior.
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Overpower gives enmity = damage x3. With defiance it's damage x6. That's way higher than flash as a Warrior.
This thread isn't about you, okay? Is that so hard to understand? Its one thing if the mobs actually do DIE that quickly, but when the dds have all this endgame crap and can't even down the voidwalker summoner before she summons, even if I stun it, they are doing it wrong.
Gotta love how you're jumping on me to defend bad dds.
Please l2read.
I'll keep this in mind, I usually hold off on it because I'm expecting sleeps on those than can be slept (particularly to interrupt the voidwalker summoners, as my single stun isn't enough if dds are all over the place). I'll try starting with that on close groups like the fanatics when I run with the 'big boys' from now on.
Nay, you said you would leave if we picked up aggro, that alone made me rage. What worse than AK is a bad tank who leaves cause deaps are doing too much dmg...
Would you like us to count to 10 or 20 before we start auto pilot mode in this headache invoking dungeon? If dps in your group are badly geared and pulling aggro from you, I think you need to review what you are doing. If they are highly geared then play the freaking ping pong and enjoy the 23-25min AK ride.
Attention inferior tanks: learn to tank more than 1 mob at a time regardless of which target your dps decides to hit, you need to learn how to hold multiple mobs that are both being attacked by different dps (cough turn 4 cough)
Attention dps: if you don't want to go all out, please leave, you're just slowing down the run at that point
Take it as a personal challenge to hold aggro at all times regardless of what your team mates do.
No you aren't going to win every time but doing this has kept me improving as a player.
Edit also ignore these jaded dps in here mouthing off about how good they are.