This I could understand.
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The Dev will thiink about it last time i heard... And i so damn well hope they do add some "lives" in it more.. like nonscene random rambling without interacting to them, you know.. gossips and such
As good as this sounds, they need to have multiple lines if they're going to do this.
There's two NPC's in the main hub in GW2 that say "It's a bad day to buy wine..." "But it's a great day to drink it!" constantly.
It gets very annoying when you're crafting in town and stuff.
I think a general ambient sound that alludes to a lot of people talking would be good. (that file is awful, but you get my meaning hopefully)
most prefer it to be audiable than just text... :P
Thinking about a Lifeless world i tend not to think about static npcs and more about empty zones. I personally hope they bring the world to life with a ton of open world contents rather than instance everything.
Someone here said the wrld was just a lobby or waiting room for your instance and for the most part thats been true all through 1.0
I'd like to see a bunch of people engaged in an epic battle with some big dragon or gigas as I randomly choco past, or stumble upon a group of adventurers in the midst off their final af fights.
to me thats the sort of thing that brings the world to life. so hoping to see a ton of open world contents and make the world more than just a waiting room
That's also of course a part of what I meant. Seeing wild life in the forest, snake in the desert, ants, birds, etc., not only as targetable mobs but also as environment life. Wild chocobo, mogs flying to deliver letters between cities, etc.
Perhaps that's much to ask as the server might not follow or maybe due to PS2 limitations, but I still think that would be a good idea to tend to that kind of "realism in the fantasy".