Originally Posted by
Alahard
A little late to this response, but
1) WoW did a lot of simplification. Then they went back to more complicated/unique designed, and everyone preferred it that way.
2) We have at least 4 jobs a role. You can make 1 hard, 2 in the middle, and keep one dumb. You don't need to go to 10/10 difficulty for every job.
Edit ->
This is the same issue I saw in the early healerstrike thread. Basically 2 groups formed -> 1) we want more engaging gameplay for x reason , and 2) I dont want healers to be harder for x reason
Its like you had to be on one side or the other. Guys, we have 4 of them. You can make at least 1 of them satisfy the first group.
I know im way oversimplifying the healer thread, but it's not all or nothing. We can have a healer do more than glare spam, and have another only glare spam.