Originally Posted by
fulminating
I would much rather they experiment with a tighter ilvl sync on lota and syrcus before resorting to a heavy-handed rework. Not minimum item level of course, but it seems an obvious place to start given lota is 50 min/130sync (approaching triple). Even 75-100 range would let most parties see bacon and consider interacting with the behemoth lightning switches. Similar for syrcus, scylla may get around to daybreak in the average party, glassy is probably still going to be a joke, Amon we all know can be made more challenging by disabling the ice cube mechanic and xande’s tankbuster hurts if you’re a blue mage with a particularly critty opener. WoD I think has several mechanics that generally get respected, even if cloud’s snakes haven’t been seen often lately. Several-headed dragon has the firebird tether swap, expanding knock up and slime that usually get dealt with properly, Cerberus is saddled with a catchy but not optimal strategy, angra has doom, hourglass and swapping halves.
There is a lot of potency creep that has made things melt faster than they did, but I think WoD feels fairly comparable to aglaia in terms of engagement these days.