Thank you for understanding my point :)
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For me it wasn't any trial that had this impact. It was the first duty where the scions I did a trust with were also cutting my path off. But that so far is the only issue I noticed in regards to narrative. To me that's just another example of what is covered in other threads regarding DT story issues.
I like this idea that we would summon avatars of our Scion friends kind of like Themis did in Pandaemonium. Then we will still get the "WoL is the one who can handle these things" but we're calling upon the Azem creation magic to bring the avatars of our friends to help us.
I can understand why people could feel that way, although I would still argue that the Azem crystal summoning is far better than having seven random adventurers appearing out of nowhere to team up with you like it's done in the earlier expansions. How would that feel when you're in Ultima Thule of the edge of existence and seven people just appear with no reasoning behind it?
I'd also put it to you then in a different way....what alternative would you have, compared to the Azem crystal, as a reason for 7 other adventurers to appear at your side?
If your problem was actually with the narrative then the thread would be about the narrative. Instead you are abolishing an entire in game function because of a character and a handful of cutscenes.
There's really no need to argue about it anyway because Trusts and Duty Support are going absolutely nowhere, with no less utility.
The Azem crystal is literally summoning seven random adventurers from out of nowhere to team up with you. In Ultima Thule you use the crystal to summon seven random people, who have no connection to the plot you just went through, and yoink them into your fight. The Trusts are at least characters relevant to the plot of the MSQ, despite how flimsy a reason they have for being there. I'm not suggesting there should be an alternative to the Azem crystal, only that the Azem crystal from a narrative standpoint feels more jarring and flow breaking to me than 7 NPCs that have been consistently in the MSQ up to that point joining in for whatever reason.
It's an optional feature what is wrong with you?
My favorite time in the game when I play the MSQ is doing all the dungeons and trials with the trust system and the characters I'm with in the story, that's the best they have implemented.
You have roullettes and other things to make your trials. Shit open a party finder and ask for help if you need it. Don't use the trust system if you don't want to, you are not bound to use it.
Plesae keep the Trust system, it's the best.
Valigarmanda wouldn't need to exist if not to show Zoraal Ja's obsession with proving that he's worthy of being a miracle and prove that he can be better than Gulool Ja Ja. He didn't help out of goodness in his heart, he wanted to prove himself.
His disappointment over learning that Valigarmanda was weak compared to when it fought Gulool Ja Ja also serves as a hook to why he couldn't feel satisfied enough with killing Gulool Ja Ja, who was old and had the head of reason dead, and he became obsessed with beating Wuk Lamat who did beat Gulool Ja Ja at his prime - something that Zoraal Ja couldn't do.
If anything, him NOT being there would go against his character - Zoraal Ja would never miss a chance to prove himself worthy of being the miracle. His character is eternally falling short of proving himself. He beat Valigarmanda but it was weak. He failed to beat Gulool Ja Ja in his prime. He failed to become dawnservant. He beat Gulool Ja Ja but he was old. He failed to beat Koana's army. He failed to beat Wuk Lamat in combat. He's perma cucked. That's his character.
The trust system is not a part of the narrative. It's gameplay. If you remove the character (that you dont like ) and the cutscenes (that reference Trusts) you could still have the Trust system. Hence why I said, your real issue is with characters and cutscenes, or is it? Maybe you just don't like that people are choosing to play with NPCs but don't want it to say that? I'm unsure.
That's why people keep asking why you're trying to get rid of an optional feature. It seems more like you desire control over how other people play the game for..some reason??