Originally Posted by
Aubrey_A
Not gonna lie I resonate with the git gud attitude, seeing as we should be trying our best in FL. And while you can "git gud", your team may be that "70% of people in FL" who don't have that situational awareness required to perform well in FL. What then?
Guard is a solution for the 5 seconds you can use it across its 30-second cooldown, which leaves 25 seconds for another crowd control attack from potentially 48 other players in FL (I won't comment on class-specific defensives, because of the quality of each class defensives being wildly different. I don't expect MCH's Bishop Auto-turret to save me from a DRK Meta attack, but I would for RPR's Hell's Ingress). Maybe you can avoid those attacks, but not everyone can. When we rely on 23 other teammates to win a round, this can make the DRK meta unfun to play against, and why would we play FL if it was unfun in the first place?