I dont care about balance I'm probably only going to play the same job no matter what happens, please just inject SOUL into jobs.
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I dont care about balance I'm probably only going to play the same job no matter what happens, please just inject SOUL into jobs.
Not entirely true. We have evidence that the jobs have been homogenized, and somewhat intentionally, for the sake of the raiding community. And we also have dozens of threads here and on reddit complaining of the removal of unique skills and the homogenization of jobs, with very few threads actually praising current job design.
We will never have *conclusive* evidence, but equating that with no evidence is just bad critical analysis and sophistry.
All of these posts and all reddit posts could be the work of a vocal minority, though.
The people everyone says they know in their FC complaining about homogenization or job design could also be a minority. All the burned out veteran players and achievement hunters could be a minority next to all those sprouts, returners and casual players logging in to do MSQ.
That is actually why a form to ask people why they are unsubscribing is about the best thing that can be done and if they just refuse to fill it out, then unfortunately it may be difficult to ever be completely sure what the "silent majority" think.
You may think "we could poll the majority", but how do you know that the ones answering aren't just that minority of veterans who play the game too much like I do?
What you are doing isn't really fixing the problem. The problem is the feedback loop itself. Every change that is critiqued has been followed by "Well this is what the players wanted". However, said people can never point to a past source on said feedback that gained any amount of notable traction (actually nobody points to any past source at all!). CBU3 needs to be better at filtering feedback and gaining proper player feedback to make changes.
I didn't disagree with you, I contrasted obvious examples of jobs that "support" your claim with examples of jobs that have good job identity and are in the grand scheme of things balanced at Lv90, highlighting that the game can in fact reasonably sustain job identity and job balance. If you can't see why your statement was wrong based on clear examples of jobs with good job identity + job balance coexisting, then I don't know man I'm not a therapist.
Indeed. "Give paladin a gap closer". Now all tanks have gap closers and are homogenized. "Stop homogenizing tanks" (implying it should be reversed). It's an endless loop.
A lot of people talked about DRK needing more self-heals in Abyssos which would homogenize it more, yet at the same time there was criticism of tanks being homogenized.
Honestly, no proof of said feedback would do it justice. You just had to be around back then and see what everyone was saying in the game and how everything played. If you were around in Heavensward, you knew an awful lot was janky, useless or impractical such as Parry, Foresight, Paladin blocks only working against physical attacks. All of those and Raw Intuition got "homogenized" to be like Rampart (or removed in Foresight's case) to allow them to mitigate magic.Quote:
Every change that is critiqued has been followed by "Well this is what the players wanted". However, said people can never point to a past source on said feedback that gained any amount of notable traction (actually nobody points to any past source at all!).
Yet, that was solving a problem people wanted solving because the bosses then were doing a lot of magic attacks.
True. I have seen MMORPG developers do this much better before but there wasn't a language barrier in those cases. Nevertheless, Google Translate exists and would work well enough if it would improve communication.Quote:
CBU3 needs to be better at filtering feedback and gaining proper player feedback to make changes.
Essentially the only safe assumption that can be made statistically is that the majority of the player base is not 100% happy with the game. However the specifics of what they don't like about the game vary from player to player. The issue is the majority of players not 100% happy with the game either do not feel the need to be vocal about it or just simply aren't using things like this forum/reddit/insert whatever other platform here/ to complain about it. This results in noisy minorities ending up with more influence than they should have in a number of cases which just leads to even more issues when companies present data with incorrect context in order to convince people the changes they made to silence the noise made everything better.
The point of that video was to say that the community needs to find compromise no matter what. It wasn't really saying that X group is the majority, or X group is the minority. It was saying that Square Enix is getting mixed signals from everyone's feedback, and that there needs to be a better way to approach it in the future.