Isn't this roughly where we stand right now?
Reaching Level Cap is an Achievement. It is suppose to be a satisfying experience. Hitting level cap in FFXIV means nothing. It doesn't even feel good. It actually, for me, feels bad. When one of my classes hits 50 I don't think yay I can now get in to that End Game content that i wasn't aloud to do because I didn't have the right Class to stack. I think, Damn now there is nothing left to do on this class that I was starting to enjoy.
The Current Rate of leveling in FFXIV is completely unsatisfying.
Theres about 30-40 hours / week difference between hardcore and casual.
Leveling in this game isn't difficult at all.
If I have a class at say.. level 10.. and I want it to hit 50? All it takes me is 4 days of decent grinding to hit 50.
From 1-50 for new players and existing players they have to speed up the process since they have to remember this game was out over a year now, by having slower leveling system that means they would need to concentrate on making those lower level contents more and that will give less for current players already at or near 50 on all classes. Even if you played only 2 hours a day if you started from day 1 of release of this game you would probably have multiple lv50 classes.
Pretty sure SE would love to make 1-50 slower but with how this game is already is now they want to put as much in to entertain the existing players, but it could also mean they might make 50+ take longer.
That's just my guess
Completely agree with the OP.
The reason the grind is so boring now is that there's so little to do in 1 to 50.
Add 10 times more main storyline content instead of vapid leves and I'm sure everyone would stop complaining about how boring it is to develop your character.
First I fully respect everyones opinion but I want to know some feedback on my thoughts, because I'd rather play for the story instead of the robotic grinding..
In my opinion, MMO games should instead focus on story and content to gradually grow the characters with skills and exploration.
For example, I enter a town and learn that there's a monster that kidnaps people at night, depending on my class, my reward from saving the townsfolk gets me new skills. Those kind of events can be only seen by people who got to the place for the 1st time. A perfect example of instanced outdoor events is in WoW where you start playing Death Knight.
Another example if I was a crafter like a chef, I get asked to cook up a new plate for the town mayor or fix what ever furniture needed in each house if I was a carpenter. Rewards there will teach me how to repair certain group of items etc.
This method might sound broken but I can continue longer about this if it's considered really.
The achievement is in playing the game and working toward a goal. You are labeling that as levels is the only thing that can satisfy this. Think outside the box and stop living in the past with outdated concepts of reward through repetition like grinding levels.
The evolution of MMOs needs to be more... Just because Yoshi looked to WoW doesn't mean he is giving us WoW, WoW looked to EQ and were those games the same? We look to our past so we can pave a road to our future.