Dunno what to tell you, I enjoyed the ARR grind. I just like that type of progression. *shrug*
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Glad I could prove your random assumption wrong. C:
Let's just meet in the middle and say both are absolutely mindless and the devs should create something that isn't or at least incorporate harder aspects into the grind at later steps. As it stands right now, they're nothing else other than a new tome weapon and don't deserve the title of relic.
ill just copy/paste what i put in another thread on the topic xD:
When they listen to people who don't like relic grinds, this is what we get.
Also this isn't just an issue of it being "lazy" or "daily roulette" grind. It is also just bad game design. They already use the previous tome for a lot of avenues already. There's a reason why crafting mats/pots/food went up in price when 6.35 released another tome step. They are hesitant to mess with the economy when it comes to bumping savage out a week, but don't have an issue with toying with crafting prices by funneling more things into tomes?
Wonderful. At least one expansion without stupid relic grinds in endless zones. It’s nice to finally have a change.
Surprising? Nay.
Disappointing? Absolutely.
This was never my take, but I still just don't care. Such a massive time sink for what is essentially glamour isn't the best use of my time in game, nor is it any fun. I always think of light farming with the zodiac and atma weapons as some of the worst requirements ever conceived to progress a relic weapon.
I'd much rather target primal weapons, and find they would be a better alternate BiS weapon to obtain.
i like tge concept of it... what i dont like is what content are we supposed to do while getting the relic weapon? daily roulette.... aka sastasha, crysalis, msq dungeon, alexander and especially crystal tower over and over and over again is not engaging
edit: i forgot expert roulette. this one is fun because its lvl 90 and the two.... uh nevermind, its not much better than the rest after 2-3 weeks