Originally Posted by
R041
I would love 'Time Attack' type content, and add challenges to them. That's basically M+. I'm just here asking for literally anything tbh. Give me more things like Treasure Dungeons, but spread them out randomly. Give me Time Attack Treasure Dungeons. lol
Give me Eureka / Bozja content in open world, why do our FATEs suck so much? Why do our Hunts suck so much? Make world Hunts be Critical Engagements instead, give random world mobs the ability to kill my dumbass, let them roam wide ranges. Make mobs in dungeons random, force me to use utility. Reduce the amount of res RDM/SMN have. Make me think about when to use my single-target rotation over my AoE. Or when to actually stun/sleep something.
I just can't stand the simplicity and predictability in all content that isn't Extreme/Savage.
Everything 'midcore' is just locked away in it's own thing, with it's own limited rewards. Why can't these experiences just be naturally scattered through the world or micro-experiences?
It's not even that we don't have much midcore either, it's that basic content refuses to respect our ability to play video games with situational awareness that doesn't just involve dodging an orange rectangle. Basic dungeons in Endwalker treat me like it's my first time playing the game, but still require players to run through the whole ARR-EW series unless they skip. So it just doesn't make a lot of sense to me, especially when ARR duns/world were more challenging.
Idk man, I don't have all the answers - I just know nothing feels good to me right now. Part of that is burnout, part of it is frustration because I've been waiting on changes since even ARR, and they just don't happen.