Paladin has always operated on timings and optimal rotation throughout many fights, most in general are the optimal rotation, rare cases it's the alternative.
For Barba though, it's the 16-18s pre-pull FoF.
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Oookay. I see it now.
Yeah. It has a few nicheuselessability like Atonement and Holy circle where I just forget about them. FoF feel odd to use sometimes. Gore dot should stack to 1min. Why 21s?
Since you intend to waste time with troll posts, this is entirely inaccurate.
WOW dropped severely thanks to Blizzard not caring about it's quality of content, etc and putting cash shops in front of everyones screens in game. Nothing to do with the parser. None of them were killed by parsers, only decrepit old age, whatever you got against parsers is purely your own issue to deal with, as I said it's mandatory in the raiding community.
Now back on topic.
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Paladin can keep it's rotation, all it needs is potency tuning to make Atonement severely a lot higher in it's attack power, and tune down Holy Spirits so Atonement is the overall bigger number, Goring will hit before the raid buffs fall off. Holy Spirit numbers need cutting down to prevent GCD drifting off, skipping 1 GCD twice in a fight in SHBs actually pushed it's aDPS higher, or no skipping for full focus rDPS. All in all that's all Paladin needs, is gcd fixing. It was syncing raid buffs long before EW.
I actually really like PLD's rotation, and I liked Holy Spirit more when it was the same potency as Atonement. I like when PLD is mostly consistent damage with a small minor burst with Confiteor combo. I don't want PLD to be "forced" into this 2 minute party burst window, and instead would rather see the 2 minute party burst window removed and every job be more about individual rotations again.
Entirely possible reworking 2 mins in 7.0.
Not gonna lie, I kinda miss the 4 Atonement shenanigans from ShB, the timing was tight but it felt good to get the extra Atonement under FoF and dropping a Holy Spirit if I needed to stay in line with raid buffs. I'll just hope that Square keeps the 6.3 changes to a minimum, I can see them removing FoF and buffing our physical attacks to compensate. I hope that isn't the case though and I'll gladly take what Undeadfire suggested about making Atonement stronger.
I would like them to combine Skill Speed and Spell Speed as well at this point. Having two separate stats for what GCD you use makes one inherently pointless if your class doesn't make use of it, and potentially weaker than other stats if your class happens to use both weaponskills and spells. May as well combine them to a singular Speed stat so that the Requiescat phase at least benefits from the stat.
We've been barking up that tree for years at this point. SE doesn't seem interested in doing it for whatever reason.