Originally Posted by
Amh_Wilzuun
Aligned buffs is fine as long as the jobs themselves are interesting, which is hit and miss across the jobs. I don’t think the buffs being aligned is the sole cause of these problems being mentioned. If party buffs exist they should be designed to line up or just be removed from the game. Having a 90s party buffs just doesn’t feel good since it often goes off during times where your party members can’t take great advantage of them. “But holding buffs added skill expression”. I’m sorry but I just don’t think agreeing in your static’s VC to hold X buff for after Y mechanic is interesting combat skill design, and it’s not something you can expect to do in PUG. I don’t think having a set buff window super hampers jobs being different from each other, you can design very different rotations around that still. If they feel homogenous it’s because of how their rotation is designed not only because they can no longer be 5head and hold their 90s buff because their static told them too, or press it on cooldown which is what we almost always do anyway, including in previous expansions.
If there’s a balancing issues they can fix that by changing numbers. Maybe we should move from 5% damage buffs to 3% for most jobs idk. Also I want 60s buffs like trick attack back, and single target buffs like cards and dance partner open up more interesting possibilities.