Originally Posted by
Navnav
MNK is good the way it is. Plus no amount of complaining will bring the positionals back unfortunately. I see a lot more monks now than I did in ShB, whether that is due to their current power or the removal of positionals, I don't know. Though I will say it is very accessible now. Myabe harder to optimise, but not as punishing as the previous iterations of MNK. In the end square done the right thing. It is not a widely played Job to begin with, better to try make it more playable to your player base in general, than to just a niche crowd.
Positionals in any game will always be an arbitrary way of trying to add depth to a class you play. You don't see them in many, if any other games, because they actually fill the class with diverse mechanics that can be changed either in combat or out of it. We don't have that here, we play with the same rotation for more a less anywhere from 2-4 years for most jobs in this game. At least with PB you can switch it up a bit and make an actual decision based off of how the fight is going or what mechanics you had to deal with.
Anyway, do not get confused between players not enjoying positionals and mistaking that for cannot do positionals. You would be surprised how many players you think are 'casual swine' can hit positionals juuuuuust fine. But they can't stand them.