This isn't about me it's about the 20-48 people who are doing the CE and come out missing like 3 or 4 FATE mettles every time.
If I recall-- most of the fates in Zadnor can use the DEATH spell on pretty much anything FATE wise
They chose to join that CE, which offers around 3 Fates worth of exp upon completion. Life goes on, as does the grind. There were fates before the CE, there are fates after, and there will be fates for the foreseeable future. They don't suddenly stop spawning. The exp will be available after the CE is completed. Is this really a hill you want to die on?
Is it really, though?
Let’s say you -really- want some sort of skirmish train ala Eureka’s NM trains, how do you herd up to 71 players, then?
Each skirmishes has 20m of time limit. Fairly long, yes. Yet they spawn somewhat randomly and at much higher frequency—a few of them will also spawn only after a specific skirmish is cleared—how do you create a route encompasses all three zones for this, then? Pretty soon you’ll lose track.
Not to mention that you -will- wait for the straddlers as well. Three minutes travel time? That wasn’t enough for Eureka & I doubt it will be too over here, but let’s go with 3 minutes PLUS travel time from one skirmish to another.
Oh hey, wait! There’s a CE popping! Alright! Nobody clears on-going skirmishes for the next 7-10 minutes!!
Yeah, no. At that point you will inevitably make 40+ player miss potential mettle gains that otherwise could be rightfully theirs. No thanks.
/shrug
I believe the Devs have pre-tuned the encounters for minimal players from the start so they do not have to nerf them later. It’s a way to save time so they can focus on EW.
Same answer for any new feature like this for the last 10 years of this game: week 1-2 are super busy.
Groundbreaking, I know.