And? Higher iLV/parses imply a lot of things, most importantly being that dangerous or annoying mechanics can be skipped, ie this tier, brambles 2, VG2, cycles...
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I'm simply someone who wants to see the ToS enforced to see those who would violate the rules get punished ... For Justice! if the 1 % happen to be those violators well they was not worthy to play in the first place playing ff 14 is a privilege not a right you and everyone else agreed to obey the terms of service or lose access to said service
What it would spur is toxicity and hurt egos.
I think that parses being first party would just invite an insane amount of toxicity, I prefer they keep it third party and have rules against throwing it in other peoples faces etc.
In the end of the day you can still kick people for poor performance.
There already is the SSS dummy to measure some level of base performance, parsing is really something I think should stay in more hardcore content I don't think that it's a good idea to make it universal.
I am not one to excuse people playing poorly on purpose and all that, but I don't think that you should have that pressure on you as a default to have your performance constantly measured and compared at all times.
Not only do I think it's kinda pointless but also I think it promotes toxicity and makes for an unpleasant experience for most players.
Disagree OP. Most of the time more dedicated players use parsers, not casuals. Parsers also possibly bring negative vibes to the game.
Are we assuming that a casual player is also a bad player?
I would love to at least have a private parser. Allow players to turn it on in the settings. If your parse isn't visible to other players and you can toggle it on or off, what's the problem? I know it probably won't happen but I'd really like a feature like this.
Why is this elitist? I saw those groups all the time in WoW, but there were plenty of groups that weren't fussy or for learning. I had no problem raiding via PF in WoW and I wasn't a great player. In the same way in ff14, why is 400ilv requirement for 350 content elitist when there are abundant Practice and progression groups and you're free to make your own group? Decent players wanting to play with other decent players is perfectly normal. They already beat the content, they just want to farm and can play with whoever they like.
I see it more as entitlement. Players don't want to form their own Practice groups, they don't want to work hard to progress and earn that clear. They want into the good players group for a carry. And somehow the good player is the bad guy here.
Take it a step further.
Open that 39th percentile log. Copy the link and pop it into xivanalysis.com. Now you have a fully indepth view of everything on that fight, your uptime, cooldown usage, rotational mistakes, resources lost and so on. Then check the top logs for Samurai on Diamond and copy one into xiva. Compare it with your own log. Now you have your current level and the potential if you mastered the class, along with every detail to improve on. You'll find meters can be very valuable to self-improvement.
A letter grade and/or report card style system at the end of each dungeon/trial (or even just selected dungeons/trials to ease development)? Absolutely. It could be something fun to compete against yourself and could be used as a teaching tool for less dedicated players if it included some tips on what you did well and what you could improve on. Fold this into the Trust system and have the Trusts actually call out tips to the player mid dungeon and you have a winner.
Parsers and detailed numbers, though? Nope.
This I can agree with. Provided people don't start expecting 'proof' of result screens.
https://cdn.discordapp.com/attachmen...2872/jonah.gif
Thanks for the laugh, Caurcas.
I would make the argument, OP, that you aren't really casual. Not that casual players can't learn a rotation and do decently in groups. Nor that they can't enjoy increasing their ilevel. But the flaw in your argument is that a truly casual player doesn't care about those incremental changes in their numbers. Once you start doing that, you're getting in the realm of the midcore to hardcore.
It's like with any hobby. There's a spectrum of involvement. Once you start getting into things like numbers and optimization, you're not approaching that hobby with a casual mindset anymore. It doesn't matter how much time you play.