Since it's not clear, the problem isn't that premades exist, it's that queue abuse makes it so premades don't have to fight each other.
Printable View
Since it's not clear, the problem isn't that premades exist, it's that queue abuse makes it so premades don't have to fight each other.
You can still form small 4 man teams. That's perfectly adequate enough to play with a few friends.
Moving mass players to 1 GC and 1-2-3 sync queuing solo to stack win ratio's in ones favour and rofl stomp pug groups is douche baggery no matter how you try to sugar coat it.
SE clearly thought the 8 man's were a problem, so they took steps to prevent it. Players now want to circumvent that so that leaves the last option - enforce freelancer at all times.
Good. All the changes did were piss off people who loved pvp the most. Really sucks being restricted to who we can play with in a casual game mode. My casual linkshell is really quiet nowadays because what used an easy way to play with a group of friends is now complicated because people pick and choose certain friends they like the most. These changes are literally segmenting a significant part of the community.
People don't lose to premades. People lose to premades because they're bad and don't care to interact with over avid pvpers in a SOCIAL MMORPG. They only care about the fact they aren't getting maximum rewards (wolf marks, wins, etc)
Your assumption it's always pre-made is what is toxic for your team. Again get some more pvp experience under your belt, because if they're pre-made as you seem to think, they can die just the same as anyone else. Their timing can be off just like any other GC alliance. It's not impossible to beat them with a PUG if that PUG knows the ropes and they do the objectives. With that hanging over you, you've lost before you even started by blaming it's all pre-made.
Says who exactly? I don't know about you, but I have a great deal more than 3 other friends.
Right, so allowing 8-man groups throughout 2.x, 3.x, 4.x, and 5.0 wasn't a problem until right around when Garo was ending, then it became a problem? Big thonk.
As a 100% introverted INTJ even "I" can agree with this.
Because who the frick only has 3 friends to PVP with???
8 needs to be returned stat, dedicated PVP teams or "NOT"
And now the majority of those friends still login, but most of them just sort of BS around housing, and not playing, pissed and/or irritated because solo queing is simply not the same / feels kinda pointless. You go in to play WITH FRIENDS, not solo que to be on the same GC. *Waves at ppl from a distance you no longer are friends with thanks to SE*
The Aether/Crystal DC split was bad but it was fixable.
This? This is not. People are going to drop subs, and lots of them.
8 person groups has existed since 2.x like Atreus said.
Literally the stupidest move SE has done yet, even worse then the Blue Mage introduction.
If they go in and force free lancer 100% even for solo'ers thats just going to alienate the rest of the PVPers who WERE solo queing with friends of the same GC
The suggestion on OP is to kill an already dying feature in FF?. Um no. Forcing Free lancer for solo'ing too is not even remotely close to a good idea.
^ This. Premades are not the issue it's the community I've played with several different premade ive never been in one that was just playing to crush pugs. Imagine complaining about people playing with friends in a MMO it is like this on Feast as well players complain cause they cant have it easy there has been so much demand to release rewards that were limited. If you are losing get better improve its that simple. Second VC is not the end all be all the ranked team mode I've played without VC amd stomped teams of good players within the community that were using comms and vice verse I've used comms and lossed. Same in FL I've beaten premade with comms without and with as well as lossed with and without. You dont need VC to communicate well this point is proven even further by the feasts limited options to communicate we cant even talk in the game mode lol. Let us play our game modes and stop trying to take it away from the people that truly love the PvP in this game.
The experienced players don't gloat. Only 4 to 6 experienced players are in at a group at any given time and the rest are new players. Its usually the new players who say things like how easy FL can be with coordination and effort. The experienced players teach new players humility, respect, as well as how to improve at Frontlines.
Isn't admitting that there are better players in their group a sign of humility? As in they are aware of their own weaknesses and either looking to improve or compensating to win (either or is fine since its a PvP game and the point is to win).