I know you're joking but if age has taught me anything that there's so much truth in your joke it hurts.
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Adding incentives to pvp =/= forcing people into it. I mean, are they supposed to just not offer rewards for the people who enjoy pvp just because not everyone does? What kind of logic is that?
Ooo I do not agree with that at all. The whole bowmage thing was just... jarring, after 50+ levels without it. I was not at all sad to see that go.
Feel like skill trimming is also becoming a factor in this as well, devs seem keen on keeping the amount to a certain number prolly for controller users, but... that in turn simplifies the jobs a tad. I'm sure they're going to continue doing it every expac as well so there may be a day where things end up being like single button combos and such. Also got to keep in mind that devs try to please as much as possible but when push comes to shove, they'll almost always go for the larger group of folks in need, and the number crunching hardcore players are fairly small compared to the rest, not to mention western mindsets can be pretty different to the JP community, so it's a very difficult job for the devs.
Uhm Do you guys remember 2.x jobs? They were the simplest iterations of the jobs ever. Some nostalgia speaking here surely. DPS jobs have pretty much retained their complexity from heavensward for the most part, just some pruning here and there of weird and unnecessary skills. Say what you will about the current healers though.
I'd agree on a whole if people didn't wipe on simple dungeons, if the first trial in shadows wasn't a wall for a good chunk of players. If people didn't cheese the item level so they DON'T get the best raids in the game. - numbers/viera raids- Yes it's true the savage raids were tuned down abit after the over tuning that killed the raid scene, but looking back in the history of this game I'd say we're at a good spot. Again I dunno if it's getting THAT easier since people still die, wipe, and get walled now.
I do kinda wonder if this is a self inflicted wound by the community after going on the forums/Reddit and hearing how the vast majority of the player base sucked(hyperbole of course but still what was said), didn’t use their whole kit, how much they “enjoy kicking bads” the devs saw what was being said and took it to heart and decided to make “the bads” less bad.
Maybe we should all take this as a listen to cut down on the hyperbole?
Low skill ceiling? This is the first patch of the expansion. The devs outright admitted that they cut savage boss HP by 15% for this first tier instead of the usual 10% in prior expansions to see how the playerbase handles the job changes/new boss mechanics (and it might be a good thing that they did because E2S is considered the major wall this expansion). I'd wait a bit until 5.1/5.2 before passing judgment.
Either way, raising the ceiling up won't kill the game either. The community survived Ozma and Nidhogg. The community survived Shinryu, Hashmal, Tsukiyomi, and Thunder God Cid. All of those were considered hard by normal community standards back in the day, and yet the community was able to adapt to them. To think otherwise is a bit telling about how little we trust other people on this side of the ocean.