Originally Posted by
Semirhage
I once played an awful free-to-play MMO (which I won't name drop) that had a class mechanic for the "more healing"-focused healer. Every time you cast any spell, regardless of type (heal, damage, buff), it would give you a 5 second buff that increased your passive MP regeneration by 10%. It stacked up to 10 times, giving you a maximum of doubled MP recovery. Now, with MP economy being what it is in this game, obviously that specific reward wouldn't be nearly as attractive. But imagine. A passive ability, that doesn't interfere with anything else you're doing, that provides a meaningful reward for riding your GCD whether you're healing, damaging, or passing out buffs that leaves a bit of wiggle room and rewards you for playing the game correctly. What a world that would be.