They were asking alternatives to the 200 person blacklist limit not for a diagnosis
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Sure it isn't, but at the same time I think we should all take time to word our responses to people with a bit of patience and kindness and attempt to understand when interacting with total strangers, For example what one person would consider normal banter in a game another might get deeply hurt over, maybe even suicidal.
I'm just saying understanding why someone might be over-sensitive is a lot better than just going "you have a problem, get over it"
I thought I'd mentioned it in my OP, maybe I didn't. But I did try to contact SE via the in game Support Desk. This was not filed under harassment or cheating, it was done under contact a GM followed by submitting a general inquiry. To which I got a beep boop robotic response of them being unable to help with in game features and not at all related to what I asked. Followed by, "Speaking with other members of our community can also be helpful. In addition to having in-game conversations, you are also welcome to use our Official Forums."
I came here not for psychology, nonchalance and accusations. I came here for theorizing solutions, possible solutions and suggestions/feedback from those who could have had a similar problem. Even in the minor pool that is the forum community.
well that's your problem right there, the blacklist tool shouldn't be your go to solution for the common rabble or to not to see people calling out for hunts or fates, and I doubt SE would actually increase the number since its quite a low priority and not that many people actually fill their entire list
(also whats dumb about that? I mean I rather like to see call outs for hunts or players asking for help for a fate or those want to create / find a fate-train than dead silence and confusion....)
Thing is, you've been given alternatives. Not liking the solution does not mean it's not a solution. Some of the replies could be phrased more diplomatically, but the answer is the same. The internet helps the way the internet helps. Sometimes that's a blunt type of help.
No offense but if you're blacklisting that many people then you may want to consider if the problem lies with you.
I suppose they never considered this scenario where 200 is not enough. I’ve played since the beginning and my blacklist is tiny as I’ve only blisted a small number of trolls and RMT, but they are two things that go away and I can unblacklist because trolls get bored and bots get eliminated and later replaced by a new one you want to blist.
It is very rare that you come across the same obnoxious player twice, unless you’re in the same community. So I don’t blist everybody that rubs me the wrong way, I might just leave it for especially bad people or those I am more likely to reencounter.
I have to wonder when I see players who comment that their blacklist is full.
I’ve been playing for 3.5 years, and my blacklist has maybe 20 people on it—very few stay on there. Most are from shoddy PF runs, and I just don’t want them joining my PFs for a while after dealing with them, but they eventually get cleared out. I have about 5 people that actively stay on there each time I clear it out, and that’s only because I can specifically remember why I added them in the first place. If I can’t remember why the person is on my blacklist, it’s likely they’ll be deleted from it.
If you’re blacklisting any sort of RMT sellers, there’s no need. They disappear fairly quickly. If you’re blacklisting obnoxious people in say/shout/yell chat, might I suggest just making a separate chat tab that hides these channels from view? I have one channel that only has my FC, LS, and party/alliance chat in it for that specific reason. Likewise, you can blacklist them for the day, and then remove them before you log off for the day so as your blacklist isn’t full with needless clutter. If you can no longer remember why a specific individual is on your blacklist, it would probably be best to delete them from it and clear out space for people that you can actually recall why they’re on there in the first place.