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In either case, however, I disagree with increasing the level of Corps-a-corps and Displacement, since our use of melee skills makes mobility paramount.
I've no problem with Corp and Displacement staying below 50 too, but doing the hot-swap seemed the best way to balance out skill gains. For 50 and bellow content, I think moving with dualcast provides... reasonable movement.
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Something that would affect balance, however, is that Impact and Moulinet need more adjustments; Moulinet provides less damage per hit than Impact (making it rather disappointing to build up to, and more of a chore to use to dump Mana), while Impact provides less Mana per cast than either of the AoEs that precede it.
A very simple fix: Just trade the potencies of Moulinet and Impact, and have Impact scale its Mana provision with the number of targets hit (say, 2/2 per target instead of a static 3/3, with a cap if need be). In the latter case, this would prevent Impact from being gamed in single-target like Enhanced Scatter has occasionally been, while any potency-loss in the former would be counteracted by the slight speed increase of the latter.
Moulinet's Potency is lower, but it also has a faster recast, so it's more potency/sec (in theory). I think a