Originally Posted by
Sandpark
The idea is not fighting dumb lest your weapons do get wrecked.
Currently there is no way to synergize hits, but there could be. I have shown a way to make skillchains work in XIV, if that is too complex, they could go the route of ESO synergies, or lotor(forgot what the name was). Magic burst could work in any of those systems. See below links in the sig if you want to read it.
The encounter would have phases, just as trials do now. But instead of <this skill always works regardless of job composition>, always on, always 100% rotation which rarely changes. The phases would have alternating speeds/changes, where in one your magic casters do the ugly while physical do other things relevant to the encounter besides damage. The other phase would have physical casters do the ugly, while magical casters do other things relevant to the encounter besides damage. If there is worry one side may be standing around on their down phase, they could make buffs syenrgize and empower the other side of the equation so those that can't damage currently can do so.
I could go into many other scenarios, and lay out a whole story for each of those 20 or so skillsets, but I won't because most likely none of the depth you or I are putting forth will come to fruition. The mantra here has normally been to keep it KISS, and I don't see that changing anytime soon.