Deep Dungeon will be expanded on the next patches. They already stated it.
personally, I LOVED IT. This is what I wanted Diadem to be. Now I want a version where everything is ABSOLUTE DARKNESS and you only have your weapon to light your path.
Printable View
Hall of the Novice (how to be a {CLASS/JOB}, Guildhests (how to be a party) and now Palace of the Dead (will you enjoy being a {CLASS/JOB})
Palace of the Dead is currently the only content in the game that let's newbies decide if the Job they chose at the start is the Job they want to be from Level 17 to 60 (if not, then they can test out the other Jobs, excluding the HW Jobs). I see the flaws in this content, but again, I was never hyped for it to begin with. I do have expectations for Floor 51-200, but I am still keeping my hype in the basement and underneath the trapdoor.
If you went read "floors after 50 will be more challenging, going without a full party will be more challenging" and still went in with a tank, healer, and 2 DPS, what were you expecting?
This is the same thing as Savage and why people aren't interested kinda. You go in DD with 4 people (easy mode) then you get disappointed because it's easy/bland. All incentive to do a harder version is lost.
Doing it without 4 people, at least 2, and no healers makes it that challenge that requires deeper thought.
Have to agree that it's quite disappointing: I haven't finished it yet due to the lack of healers (and the fact that the last boss was a complete 180, making us unprepared for the fight) but I really felt it was a bore, with basically no real incentives to try again except for grabbing my "possible weapon". Since I don't like EX trials, that would be my best bet. However if they said that they'll patch it for future events (any quotes? I'd like to see the actual words from him), then I have no issues...but I'm not putting my hopes too high.
I guess back to Aquapolis after I'm done with this. Got more incentives to do that at least.
Good suggestions, in my opinion.
I'm not sure working in other classes, like gathering and crafting, will be at all likely or even at all easy to implement...given how the current set-up with save files is very much locked into one class ("One classh only, please") I have no idea if the code for it allows for switching. But puzzle rooms, areas accessed via keys, secrets to be found via unconventional means...would love to see those added.
At the time of this posting I'm omw home from work. Not having a chance to check out the new palace stuff I decided to check the forums to see what ppl are saying. Everyone is saying it's too easy,lack of creativity, lack puzzles or mechanics and a disapproval of the development team...well duhh they said from the very beginning it was gonna be easy and wasn't gonna feel hard till post50 & 100. After reading all the post my big disappointment is more with us, the community.