QFT
please Yoshi, throw us archers a bone!
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Well, now Archers know what it feels like to be a Pugilist. The MP cost issue is still rough, even with MP on Featherfoot (on evade). That class has been moved further and further from tanking and its damage isn't anything special. I remember thinking I was kind of a wasted spot in Darkhold before I leveled Marauder and Gladiator.
They are useless on Ifrit fight according to parser damage. The best archers can't even do as much damage as the worst lancers. WE just need our damage leveled out compared to other classes for this fight, I am just as strong as ever in stronghold runs etc. The reason I picked Archer from the beginning because they always have their uses in a group and I thought he abilities would go well with Musketeer stuff which I expected to be out by now.
But if you have figured out a way to pull 6k minimum damage on a parse then give me your rotation and I will make it work, but where I stand now im SoL.
We passed along the concern that archers (and other classes as well) feel like they're unwanted in Ifrit battles and that is something that the dev. team will be working to fix when making the upcoming class balance adjustments.
Mambo number five?Quote:
We passed along the concern that archers (and other classes as well) feel like they're unwanted in Ifrit battles and that is something that the dev. team will be working to fix when making the upcoming class balance adjustments.
Speaking of class balance adjustments, Yoshida said in a Letter from the Producer in August that the list of changes would be released when 1.19 went live. Any word on why we haven't seen it yet and when it will be released since player feedback was supposed to "help define the direction" the devs take in 1.20?