Being toxic in game is one thing. All im doing is pointing out that RiceisNice seems to be one of those players by his response to this post.
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There's nothing to "be fair" about here. Whether or not it can be done isn't the issue, it was the way all of it went down. It was the fact that the name calling and harassment jumped as quickly as it did. This was just an example, but I am honestly amazed when I see any sort of DF run where someone doesn't treat it like a hardcore raid and goes out of their way to be a jerk to someone.
Well said. I always have to shake my head when I see someone berating another player and then see them question why that player isn't learning anything. You may know a lot and be right...but when you decide that you're above basic human decency, many people tend to tune out what you're saying.
Might help to transfer away from the North American data center, and to always report abusive people. Those people crossed the line and it's unfortunate that they spoiled your enjoyment. We have some Americans on our EU recommended worlds (soon to have its own data center) who prefer our community. Most but not all people are calm here.
On an unrelated note... Boosti - It's spelled Ballad.
Sorry, seeing "mage's bailed" repeatedly was driving me nuts. >.> <.<
This is what I'm talking about, since now you're throwing out my statements out of proportion. I don't expect perfect performance, I don't even expect people to push raid or savage tier performance and I even mentioned it before you responded to me. I don't even encourage this sort of attitude to harass people for playing poorly or unjust kicking.
I said that we only have your perspective and we're taking everything by your word of mouth, and I gave one type of perspective that's on the other side. I mentioned that you were just as at fault because you essentially told them to bugger off despite them telling you what you're doing was not beneficial to the party, and according to you, never said anything afterwards. Instead of giving me clarification and more depth of what happened in that party, you called me out as being one of those players in your party who kicked you out. If you saw that as being a toxic player, then really all that does is give me an impression of how reactive you are to people that are against you.
There's no attempt to a resolution between the two parties, instead both sides are lashing out at each other. It takes two sides for something to erupt. If only one side is persisting and that leads to a kick, then that's more than enough to be an unjust kick. If I was healing a party, stayed in cleric stance and never contributed dps because I felt like it (and I made that vocally clear no less), it's well into player dispute and unfortunately, GMs won't do anything about that. If I hadn't said anything and the other side did not voice the fact that I'm in cleric stance (and hurting their party), it's not a player dispute, and for all we know, they could've kicked me for shiggles...which is what GMs would take actions against.
If the healer felt 'having a little fun' was to not heal, but to DPS instead, then why did they make a healer? Unless somebody asks for something that lets them move out of their primary role - don't presume that is what they desire.
That said this confuses me. I thought Mage's Ballad refreshed MP, not gave healers a DPS boost. It seems like the ONLY time one would want to use it is when somebody is running out of MP, or you're sitting there at the start of the dungeon in the little circle bored while somebody watches a cutscene and you forgot to keybind your dance emote...
Very often the 'toxic' issue comes down to somebody who goofed in game, got called on it, and rather than just move on got aggressive back.
- If they call you on a mistake politely, thank them.
- If they call you on a mistake rudely, ignore them.
Doing either of those will lead to vastly lower chances of a 'toxic' experience. Sure some people will keep at it, but most will just move on with their attention.
I've played several MMOs over the years. From City of Heroes to WoW to Guild Wars 1 and 2, Wildstar, Everquest 2, Champions Online, and probably a few others sampled...
In every last one of them I've read people make this statement: Back in my day the community was great, now it sucks. In every one of them I've mostly been able to avoid the issue.
Sure I have noticed that games with random group finders have the worst communities (excepting current Wildstar because its so small the random thing always groups you with the same other people...) But even then if you can avoid having an ego attack back - you can avoid the bad elements.