Wtf . . . Says who?
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Sorry, but if Dragoon successfully pulling off Heavy Thrust/Chaos Thrust combo is "easy", then Ninja and Ninjutsu are just as easy, latency on Ninjutsu isn't that big of an issue. Nor is it even something that should be strongly considered in balancing content. Hitting three to four skills in a row is in no way difficult.
Hardest part of Ninjutsu is not readying Raiton or Suiton when mechanics are about to make it impossible to target the mob, and that isn't exactly rocket science...
There are literally too many assumptions regarding Ninja in this thread and many which show a lack of knowledge in regards to the job.
SE stated they are working on DRG (Which I agree with on the M. Def and lack of Utility). They also have more in house data to compare jobs and balance than an average player. The updates to MNK & WAR were well received and ppl's exaggerations ignored.
I just hope the same for upcoming patches. I truly don't want the past practice of XI balance to even remotely touch XIV.
Don't nerf NIN, buff DRG.
Bye.
having DoTs=/=not burst.
Every single class in the game has DoTs. If not having or having few DoTs is a qualification for being a burst damage class, the only ones that qualify are the tank classes.
Also poisons? Um, they're just a toggle that increases DPS by 20% and changes the effects of one of the ninja's abilities. They're what ninja get in place of the likes of greased lightning, heavy thrust, etc.
Heavy Thrust and Chaos Thrust have no dependency on latency if you miss them that is all on you. Latency on mudras on the other hand IS that big of an issue. They are very unresponsive, and varied in terms of speed. If they activated at one set speed it would be fine but they do not, it can go from really quick to really slow. Even Japanese players are complaining about it. Please do some research on the subject.
No it does not destroy your dmg or cause you to waste your mudra (at least if you are paying attention), but that is like saying I have a broken pinky but I'm going to leave it like that cause its just an "annoyance". You can still function fine with a broken pinky but why would you want to leave it that way? Same situation here.
Going "Ninjutsu is harder because latency!" and balancing it accordingly, is, to continue your metaphor, the same as going "Some of our players have broken pinkies so balance content around that".
The solution is to fix latency/get a new ISP, not to go "Some people play on dial up so we'll make Ninjutsu powerful, since they'll easily mess up a simple 3 skill combo".
Also, I disagree with this;
"I have latency issues and Titan turned to do Landslide as I hit Impulse Drive". That's also why Dragoon #349 ate Landslide and fell off, by the way.Quote:
Heavy Thrust and Chaos Thrust have no dependency on latency if you miss them that is all on you.
Heck, I don't see how Monk is hard given this... If Dragoon missing directionals is all on them, the same is true for Monk. At least when Monk misses, it's just a potency decrease (if that), not something which disrupts the flow of their rotation.
It doesn't even matter about latency when it comes to Dragoon and Monk. Fight mechanics can simply make it either impossible, or unfavourable, to meet directional requirements. It has always been that way, regardless of latency adding to the problem on occasion. The difference is Monk keeps going while Dragoon has to stop and try again. If I remember correctly, that's basically why Monk has always been favoured by players over Dragoon. If anything, Monk is easy, and Dragoon and Ninja are hard.