Actually it wont, ARR leveling to stupidly fast. The average already have 3 jobs siting at i85 or better so this would work just find IMHO.
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So, what I am hearing is that the OP wants to bring back one of the worst aspects of 1.xx into this game? Okay.
This sound like good old Dzemael, the first lv50 dungeon ^^
From entrace until mid boss it was possible not to kill anything
Cutters Cry and Aurun Vale were a bit trickier.
https://www.youtube.com/watch?v=qiTgSNsjMXw
It was not because the engine. SE designed the 1.0 dungeons for speedruns. There were even rewards for speedruns.
A extra chest at the end with the possibility to be a darklight body gear in it (20 minutes or less) and 100% dropchance for the relict quest item (17 minutes or less)
Pears and apples.
@Rogue Not sure if you know but any class lower level than your highest (<50) gets a 50% bonus exp from kills, add there full runs + pretty much a full level from low level roulette every day means that with your amount of time played you could have all battle classes level 50, for DoH all you need is leves, you can pay someone to craft you leve items, it wouldn't take more than a couple hours to hit 50 on any crafting class, DoL is somewhat similar in terms of speed as long as you have leve allowances. Leveling in this game is a joke.
That said I completely disagree with OP.
I would like to see this making a return too. Kinda missed how multi-jobs playing from old version.
It's not actually really hard to pull this off back then. Just need to invest some time to get better gears. GC gears back then could provide fillers until you get Darklight stuff, as long as you met minimum stat required to pull this off. And it's actually fun too, you get to learn performing other jobs quickly too.
I have to admit that current dungeon settings are too monotone, felt lacking of varieties. Plus the funny thing from old version is that you can also change to DoH class too, for repairing most of the time though, and this is also already addressed in current version with players can auto repair them as long as they have required level to do that.
Kinda funny that some replies here felt like they were a bit reluctant, worried that these would create the old problems back.
As I have said over and over again, XIV 1.0 are my 1st MMO experience, and I do find things happening in 1.0 are quite enjoyable. Would it be that players who happens to play alot of MMO before this one, are more comfortable with other (old) MMO rules in which some of them are forced into XIV-ARR rather than experience something that's outside their comfortable zone? And people who are new to MMO are more enjoying changes than old ones?
Levelling speed makes no difference.. If someone doesn't like monk for example, and doesn't want to spend time levelling/gearing it, but certain fights basically require multiple monks, that person will be excluded from parties. And I do believe that a large amount of players don't want to level jobs they don't like.
So you're saying I MUST have more than one class leveled to play? Heck no. Don't force leveling multiple jobs to 50 on people.