Yesterday, I had 2 failed infusion on Materia IV.... T_T" my hard earn gil.......
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Yesterday, I had 2 failed infusion on Materia IV.... T_T" my hard earn gil.......
I got bored and tested something with 2 WD difference, Allagan and weathered. Turns out, weathered only produced about 300 more damage with optimal rotations... Both using the same set. I'll get back to this thread later tonight or tomorrow with a handful of tests to show what I mean.
Which class, which timeframe, which stat allocation, ... If they share the same allocation you should notice a DPS increase of at least 15 from my eperience over a long timeframe of maybe 3-5 minutes. Increase is an increase IMO, and pushing the groups LB output underlines this fact.
Isn't it also affected by the stat bonus provided by having a diversity of jobs compared to stacking?
Like if you do Titan HM with 1 PLD, 2 WHM, 5 BLM, you only get VIT, MND and INT stat bonus for the party, while if you have more diversity, you can get VIT, STR, DEX, MND, PIE and INT bonus...
At least it's my belief that having all 6 stat bonuses give better LB damage than if it's only 3 stat bonuses... or maybe it only affects LB generation rate...
I think its generation rate