I'm on board with this, not necessarily the 200% part but I did like how in TES: Oblivion you could juice your ARM skill up and repair gear to 125%, get a little extra mileage out of your repair efforts.
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Ya I like that idea as well. Some kind of bonus for repairing your own gear, or having someone repair it(eventually down the road) Having it degrade slowly, heck give it a marginal stat buff(this coupled with being able to repair others gear would really make crafters wanted).
How would you repair a leather jacket with a bow?
So long we can also gather stuff without changing to a DoL class and getting exp by killing enemies without changing to a DoM and DoW class.
Best would be if we can do everything on only 1 class once we leveled all to 50, then we don't need to change to another class anymore.
A bonus is already ingame, but watered down since 1.0 launch. the bonus to save gil.
At 1.0 launch it was a decision between PC repair for 80k gil each lv45+ gear or crafter repair for only 3k gil as a thank you. You got cheap repair, the crafter got easy 3k gil, everyone was happy.
I wish SE would increase the NPC cost again. At least to 500 gil for 40% repair of lv45+ gear
The repair system is really stupid.
Just make it so you don't have to switch to the respective crafter to do the repair.
Just add a "Catalyst/Prism" Inventory Tab so we have adequate space (akin to the Crystal Tab) for Carbonized/Dark Matter/Glamour Prisms.
C'mon SE! Too much unnecessary tedium.
First, you poke some good sized holes with your arrowhead, then you use your bow string as stitching to attach the patch or close the rip. Of course, after repairing something with the bow, you gotta buy a new one to replace it, but hey! at least we don't have to waste .5 seconds switching classes!
This, for the most part
I don't agree with 7, it's not necessary to mess with the existing non-crafter repair system, just make crafter repairs not suck
I would also change 2 slightly. I would make it scale with level. So, lvl 1-10 equipment takes 2 dark matter to repair 0-100%. lvl 11-20 takes 3 dark matter, 21-30 takes 4, etc. This better mirrors the escalating costs associated with repairing from a vendor.
Don't be asinine.
Current DoH repair system sucks and it's not because it's not "worthwhile" to do it. It's because the act of using your DoH classes to repair gear is extremely tedious for what you're doing and you're not even allowed to repair your gear when you'd need it most (in a dungeon).
Just allowing you to repair without switching classes would go a long way to removing this tedium.
EDIT: and the answer is NOT to make the normal repair system more tedious. Your average, non-DoH player does not usually want to be forced to interact with DoH if they don't want to.
Agreed. Repairing gear is a completely different matter than anything the person you quoted said. Logically, it makes sense that you have to be the class to do it. Functionally, it's absolutely ridiculous, especially when you consider how often you have to repair, the number of craft classes you need to switch to for full repair on numerous jobs/classes, and the fact that you can break gear in dungeons/raids and be restricted from being able to repair because of system limitations.