Whilst I'm fine with the first part, I'd rather not remove the NPC repairs. I'd rather not have some asshat decide to charge me 15k to repair my gear.
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Make it like glamour prisms... overly complicated.
Grade 1-5 repair kits of (insert class here).
Would probably be how SE will do it...
"Oh shoot, I thought these allagan tassets were plates... I didn't bring any repair kits of leatherworking. Guess I better leave... quietly."
Thank God they're finally taking a step in the right direction. Camate, are they also going to put a "Repair All" option on the character menu? That would be the only other thing missing. Looking forward to 2.28 even more now, regardless.
Still a hell of a lot more menu clutter compared to NPC repairs. To repair everything you generally need at least 3 DoH, all of those repair windows are split into categories like Head/Body/etc, which you have to navigate through. It's fairly ridiculous compared to the alternative. Even just going through the menu to repair a piece of gear is completely annoying if you have multiple Jobs leveled. With everything leveled, you have to wade through all your other Jobs gear just to repair the gear you want. It is ridiculous, so glad they're finally fixing it.
So glad I'll now just be able to sit on whatever Job needs repairs and repair all the gear, without having to switch Job and invoke recasts, and without having to navigate through pointless extra menus. All the gear I want to repair will just be there on my character window, and I can repair it without an pointless extra hassle. This is how it should have been at launch.
Unfortunately, back then (1.0), SE has been receiving complaint of ninja repairs after someone immediately activate the request repair icon. Now we can't anymore because of that. lol
But seriously, I do like this feature making a return. :D
Oh... Btw, expect to see this primal's-dm5-rng-fiesta making a return. This will become hillarious again. Lmao
Hi Camate,
Great news, thanks. :)
Can you also see if there are any plans to restore the ability for Disciples of the Hand to help repair OTHER people's gear? (friends, FC / LS mates, etc.)
This engenders a sense of *community* in an MMO, and encourages communication / helping each other; I still don't know why Yoshi P removed this from 2.0. :(
I miss how it was like back in 1.0, where we were able to change jobs inside the dungeons. Like in Cutters Cry on the ant boss. Most went as BLMs for aoe, then most went monk or dragoon for the other bosses. And we could ofc go crafter and repair our gear.