Tonberry King Strategy:
Ranged DPS kills adds until Stalkers spawn
Once stalkers spawn, ranged DPS kites them
Everyone else kills Tonberry King
/thread
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Tonberry King Strategy:
Ranged DPS kills adds until Stalkers spawn
Once stalkers spawn, ranged DPS kites them
Everyone else kills Tonberry King
/thread
1. Have a PLD and WHM.
2. Let all small adds spawn, have tank use cooldowns if those itty bitty tonberries are hurting him.
3. Once all adds have spawned, cast a single holy, all adds die.
4. Have tank invincible.
You can kite it or kill the adds and sit it in the middle.
I prefer the 2nd strategy because it allows dps for better uptime on the boss and makes the fight much easier.
Tank - Tank the boss in the middle of the room, that's it.
Healer - Heal, also help contribute to the dps that is on add killing duty if possible.
DPS - one person on add killing duty, should be the dps with the most mobility or is ranged, the other dps should sit on the boss. The dps that is killing adds may even sometimes have an oppotunity to land a few hits on the boss every now and then too.
When big adds spawn, only worry about killing any remainder small adds, then that dps should go onto the boss. Then use limit break it should be anywhere from 1.5-2 bars.
Win.
Probably one of the easiest boss fights in FFXIV
Let adds gather in the middle, aoe...max DPS up time on the boss and shortens the fight considerably.
Ranged DPS kills 3 adds.*
Tank tanks boss.
Other DPS stays on boss.**
Healer heals.
Once slashers pop, all on boss, ignore all adds.
*Replace Ranged DPS with Healer once sufficiently geared
**Replace with Both DPS stay on boss once sufficiently geared
Our tank just kites it around the room and the healer goes DD mode.
*shrug*
Tonberries2slow.
We clear it in about 8-12 minute runs.
What I do as a BLM is telling the party I do the adds, and I just kill them as they appear. Never killed the tank even when he though it would do. Just kill them as they appear and the grudge will never reach dangerous levels. Stop killing adds when Slashers appear and just tank and spank him done.
So far this strategy has a 100% victory chance for me. Neve failed this if I do it like this. Not even when I was full AF1.
Seriously, Tonberry King is the easiest part of the dungeon. My group has a lot more trouble with the stupid pudding, and the Keeper has that obnoxious draw-in + turbo poison move.
For TK just stick one DD on the boss and one standing back a bit. The one standing back pulls adds slowly and constantly as they approach the tank, waiting for a grudge to go off between each set of three. He can tell when its safe when half the tank's HP suddenly disappears and then fills back up.
Once the stalkers appear, everyone zergs the boss and burns all their CDs and the Limit Break. Easy, easy, easy win.
That goddamned pudding will have you pulling hair out if one of your DDs is dumb. The adds will Paralyze/Weight everyone while the boss runs around randomly oneshotting you. And if the DDs miss a blue add the boss will heal all his HP back in the process. As the healer I die on this fight a lot. "The boss targets you!" *Sprint* "RUN AWAAAYYY " Adds: LOLNOPE! *bzzt! Para. *Blurt! Weight. "Oh god I'm running in slow-mo and can't get Leeches off!" *SPLATTER!* Dead. Happens at least once a night due to slow/dumb DDs.
My strategy as a SCH, kill the adds while the dps nukes the boss, letting my fairy heal the tank up until right before he does everyone's grudge, then I shield, and heal him up afterwards. Then near the end I just ignore the adds and dot up the boss (Which I have been doing previously as well).