The real unfortunate bit is every single thing before Turn 5 is very well made and very fun, so you want to keep playing because of those encounters.
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The real unfortunate bit is every single thing before Turn 5 is very well made and very fun, so you want to keep playing because of those encounters.
I find it intriguing that NONE of BG is making all these "broken" claims.
Honestly the fights not broken, but any critical damage on non tanks will kill you so the rng is pretty severe.
When twintania triple splits at 51459hp (10%) have each of your tanks and one melee character (preferably DRG) split them up on neurolinks so the dmg inc is reduced.
I don't really "need" information or would "like" information. I simply want other people who have actually made significant progress in the encounter (Read: Making it to divebomb phase and limit breaking through the explosion with adds still alive is not significant progress) to weigh in their input on the brokenness of the later phases of the encounter and the mechanics they involve. The problem for many guilds (us included) is that doing so in a detailed and useful manner 1) reveals too much information about the mechanics themselves and 2) reveals how much progress has been made.
Because BG isn't willing to give any hint toward their progress in the encounter. If the encounter weren't broken, it would have been killed already. Just stop.
And this type of post is the crux of one of the problems.
Twintania can't crit (Nor can most bosses... I believe Titan is an exception). There is zero tank RNG whatsoever in this encounter. Everything tank related can be 100% controlled and easily dealt with.