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Originally Posted by
Blanchimont
My post was directed at the OP, but Bourne_Endeavor brought up the point of "always casting" and is something that shows that he/she has probably never mained a healer.
Hi, I main a healer, and "always be casting" is a good ideal to aim for. I don't always hit it. Sometimes that's due to circumstances out of my control (this go sideways and MP becomes an issue), and sometimes it's just that my skill level isn't as high as some other healers.
But it's still a good idea and I try to do it. In a typical run, there is little to no reason to be idle for any significant length of time.
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A healer's duty is to keep everyone alive.
Nobody is saying otherwise.
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Their overall DPS is insignificant most of the time unless you have dual healers for the current end game content (it's actually better to not have 2 healers and have 1 dedicated healer due to DPS checks, but 2 healers provide more room for error). Your uptime for DPS is only maybe enough for a cast maybe every ten seconds provided your rotation timing does not match the attack timing of the enemy (swiftcast can help a little) combined with the big wall to wall pulls.
Define "insignificant". If it takes you 10 minutes of combat time to kill everything, adding 10% group DPS in a dungeon (which is a very achievable target, especially for WHM) will take nearly a minute off. That doesn't seem insignificant to me.
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Wall to wall pulls will make it so that healers will almost never get a chance to DPS. They are focused on keeping the tank alive and have to watch the spikes from random crits or failure to dodge AoEs. The more enemies there are, the more likely it will happen.
If you are actually using every cast to keep people alive because of incoming damage, that's fine. The vast majority of people in this thread are simply saying "DPS instead of doing nothing/overhealing". You can cancel a cast and switch to a heal very quickly if someone decides to stand in something, especially with how many oGCD heals are available at high level.
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As long as you are doing wall to wall pulls, you are overpulling and not giving the healer a chance to DPS and it will force them to pay more attention to your HP than outputting damage.
Overpulling means pulling too much. If the group can handle that many mobs, it's not overpulling. Last night I got this DRK who did big pulls (after asking if we wanted them, which is always a nice gesture) and was well nigh invulnerable. Seriously, it felt like I was healing Superman, he was taking so little damage for the number of mobs. Gear and cooldown usage matter a lot here, but that guy was in no way overpulling.
When I get someone like that, I count my blessings and blow up everything in sight. I mean, he's playing well enough to give me the openings to contribute some DPS. The least I can do is take them.
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If you want a healer to DPS, stop doing wall to wall pulls so they can focus on something other than the tank's HP or the idiot DPS that runs ahead and pulls in more mobs.
And again, if people are standing in bad, your DPS window will shrink or close. Everyone agrees with that. If DPS run ahead like idiots and pull, just let them die unless the tank decides to intervene. They'll learn.
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Mitigation alone is not enough when you are overpulling because the healer has to spend most of the time casting heals to keep you from dying. The most you save from a competent team is a few seconds unless you have excellent AoE.
In most of the experts, one pack hits for so little damage that on a geared tank, Largess Regen can heal it. Two packs shouldn't require spam healing unless you or the tank is doing something wrong. It can definitely get sketchier after that depending on gear, but letting the DPS hit 6 things at once with AoE instead of 3 is a big boost (and more so when you can Holy spam).
Honestly, people need to stop trying to make this about something it's not. Nobody expects you to deal with people constantly eating all avoidable damage and still put up amazing DPS. It's not happening. The expectation is that you won't twiddle your thumbs and will contribute as opportunity allows.
That's the same expectation placed on every other role.