with BC1 clearly easy (exept t5) it's pointless to add a dungeon for i90, you will have the hunt, BC for i90 add another place for get this stuff is pointless.
note even a dungeon that will ask i100 gear will be fast outdated, by people that will be in i120-130... they really need to reduce the progression of the ilevel...
we need to have place outside raid that will be dangerous, we can't continue to add content for new player, we need to have content that offer challenge and more important utility to the gears get into raid. or it will be meaningless to get stuff passed i90 if the new dungeon drop i90... it means it will be easy to do it. and that will only leave us with the fact that the gears from the release is still the best gear for more of 90% of the content of the game one year later. it's scary in a way, when you see how much stuff they have added. new player are only new until the reach 50 after that, only with hunt, it's easy to get in less of 2 days the full myth stuff. making them fully geared for face more of 90% of the content of the game.
just a list of all the content that can be beaten in i90 gears:
- tribes quest
- frontline
- all the dungeon of the game (the old and new one)
- all the primal fight of the game (hm and extreme one)
- BC1
- CT and ST
- all the FATE of the world!
- Hunt.
some guild can probably beat the 2 first turn of bc2 in i90 too
the 2.4 will bring the i120-130 (probably) and outside the new tier of raid, what will be the point to gather this stuff? since the other content of the game will be simply crushed more by this difference of ilevel?
