Originally Posted by
TouchandFeel
Honestly, the basis behind these two suggestions are pretty good.
If they wanted to make the defensive upgrades for DRK more equitable and/or equivalent to the other tanks, they could do it similar to how you suggested where either the extra 10% mitigation of Oblation, a heal or potentially even both are triggered off the breaking of TBN. If they went the route of adding the extra mitigation to TBN, they would then of course need to remove Oblation as a separate ability, but if they did just the heal part then they could keep Oblation. Either way, more needs to be done around these abilities.
Also, I agree that if they want to highlight the shadow simulacrum more, then they need to actually do more with it and make some real improvements. The movement speed boost like you suggested is something the shadow should get at a minimum. Far too much uptime of the shadow gets lost when it has to suddenly go chasing after the boss or switch to a new target. There really should also be some actual level of interaction with the shadow if they want to be a conceptual and game-play focal point of the job. Even giving DRK something like Machinist has with their Automaton Queen would be a huge leap forward, although I would personally prefer something more unique.