It's auto-play thankfully. I'm going to make it a goal to run this once a day as Tank to help the newbie players out a bit so the time during cutscenes will be used to talk to the party in game or to people over on my Discord.
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That's my beef with it. Like everyone here agrees, don't like it, don't run the roulette, and I certainly don't intend to (which has room for debate about how smart a decision that was given roulettes are there to supplement queues, but we'll only know how well that goes with time, it's too soon to judge now). I can get my levels and poetics elsewhere. But this affects more than the roulette goers. I can run it unsynced on a max level chara and still be stuck with the same grueling experience, regardless of how much I care for the scenes or how fast I read it despite being the only person in the instance. That fact becomes all the more horrible when you acknowledge that most scenes have to tell you where to go because of how un-intuitive those dungeons are - even if I wanted to enjoy the story scenes, I'm still stuck with minutes on minutes of that despite knowing full well where to go. And as this is MSQ content, anyone who doesn't buy the story potion is affected. That's the true issue here and why so many people joke about it being a ploy to get story-jump sales up.
So far, I've had a great time talking to people in the chat during the cutscenes ... well aside from the usual whiners.
I've also watched a ton of videos and played mobile games on my phone while I waited.
No big deal to me. Though I do agree if no one in the party is tagged as a 'new player', the cutscenes should be auto skipped.
To be fair, the suggestion that Castrum and Praetorium be turned into solo duties is not a new suggestion; it’s something many players have been suggesting for years, and the developers have ignored it and clung to their initial design idea for the two instances, despite admitting that they were poorly designed and having never made any other dungeons like them since.
I'm glad you don't mind, but this bit made me laugh a bit. It's like our time is so undervalued that we resort to killing time by watching videos/playing other games whilst in the middle of a dungeon run. Exhilarating content right there! ;)
With that said, I think I'll give it a shot myself tonight, see if it's worth it in my quest to get my blm up to 60. Some times lazy runs are nice. :3
47 pages now about a change that affects new players and only one new player posted in it.
Kinda ironic dont you think?
They definitely can be. Also, low stress runs can be good too. I finally caved and did this the last 2 nights, got Castrum and Praetorium. Prae is pretty terrible with the CS's but its not as unbearable as people make it, and there were plenty of vets in the party to just stomp it.
+1, @Krotoan, if they where not interested in changing outdated content, they wouldn't of made this BS change to begin with. Also I am not even going to bother replying to your rant. I find it amusing how people that are more against speed running act more toxic then the group they claim is full of toxicity.
A lot of times when someone is complaining about speed running the reply is "Why not just unsync pf it?" and such replies are even more true when a small pre made group attempts to hold the group hostage since they have the ability to clear it unsync.
+1 yep it all exists, there are new players that do not care as well and skip them without a thought.
@Reynhart you do realize the people that do come and complain about the MSQ is a tiny minority right? How many people do you think really quit over this? This change hurts more people then it helps.
twisting what we say *
the idea is to push queue times down for new people so they can pass the content. I guess longer queue times for new players is better then dealing with speed running. Not exactly something I agree with but whatever. Shocks me to no end there are people defending the change, rofl
ROFL, you can't skip it undersized, what a joke. I just tried it
OK, I can understand that line of thinking. But as I said, how likely is it that they're going to retract that stance and suddenly decide that now 5 year old content needs a rework of that magnitude? I'm not saying your suggestion wouldn't work, just that adjustments to what they've actually done are more likely to happen and would be an easier "sale" for them to adopt. This team is far from infallible, but you get things done with compromise, not with demanding your way or nothing. We understand they are incredibly resistant to changing the actual run, they've settled for fiddling with the nitty gritty of flipping switches in the gates. What would be the best configuration of those switches to make the most people happy? Right now.. admitted after further information, not this one. There is no option to run it quickly anymore so that needs to be put back. But the roulette part I believe can be left alone unless they are irrevocably linked.
I'm sorry did it cover too many things that you actually said? I'm done with you then.
you're obviously ignoring things that disagree with you and posting poorly worded garbage. If you'd read ANYTHING in between those posts you'd have seen we've already found unsynched still has the cutscene limit which I concede is a problem.
I will be ignoring the majority of your further posts since you reply to valid criticism with plugged ears. Hope that's what you were going for.