Just Why not ?
It's not as if the stories of the relics of ARR, HW, SB, ShB are of any interest.
Looking for relics forget with a rabbit, a zombie or a dog, it's about the same, it's going to be a big no-brainer farm for several patches.
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Honestly my biggest worry now is that future Hildebrand quests in later expansions could end up stuck behind a relic grind. Hopefully it just branches off and I can ignore it when the grind wears out its welcome.
Story enjoyment is kind of subjective which I think is causing the issue here. I really liked getting the resolution to Eureka for example as it was just a dangling plot thread from ARR.
I think that is part of my issue, I know several people who will be heart-broken if this isn't Hildibrand styled story as nothing really indicates it won't be that and while I personally am not a huge fan of that I do question if that style of quest and story telling can carry a grind fest like a relic.
I wanted something like Bozja and Eureka to be honest. But I like Hildebrand so I don’t mind.
It will likely branch off and unlock another separate quest line the way a lot of content does (same as how MSQ will unlock a massive amount of + quests that you're not forced to do). You probably wont need to do the Relic to do the future Hildebrand quests and there will just be a new NPC with a + mark over their head if you choose not to do the relic. I believe the relic is just going to be Hildebrand adjacent / just an unlock requirement. Only Godbert really got mentioned since hes a master goldsmith. We might see Hildebrand since he's his son but I doubt he's directly related the way his father is.
didn't the weapon design contest have 2 winners each ? like 1 serious 1 joke weapon ? cause if so that could actually work out quite well.
start the story, do a quest or two, get handed a set of knife and fork and wonder where you went wrong in life. do another 2-3 quests and let gerold+godberd reforge the shit out of it and hand you an awesome pair of daggers. now i'm not 100% sure how much all of these weapons lend themselves to getting different kind of "glow/aura upgrades" so that could be a problem, but as long as they can find "aura designs" that work well with that this would actually a pretty good idea on how to implement both sets of winners in a way that makes canonical sense.
Because yoshi is a troll. And hate the players. So it go like "you demanding more of this quest we was clear we don't want to do? Here have it but now all forced to play it". Same for islands thingy. Like they give each player a map that is bigger that any houses plot? But they say they can't just add more there? What it's at this point if not trolling.
I'm looking at the progression over the years. I've worked on each one, though I've only ever finished all of ShB and one HW. I see them learning from past series. It's still a grind, but it's not as painful as the last. They make it more accessible each time. I don't doubt there will be FATEs and raids involved, but they probably won't be a specific FATE or a savage raid. One might have to go through Bozja though. It seems like they want to keep that relevant for some time and not have it end up like Diadem.