lol, not pissed as in "I'm going to f*cking cut you and i never want to contact you again." But RL friends who go "I f*cking hate you...."
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Or none at all... coz... 1% drop rate 'n all.
Another clown who associates a low rate drop to difficulty.Quote:
Atma is the most difficult part of this game.
1. Fates already scale with difficulty the more/faster people are doing them.
2. ATMA does not scale: you either roll high or you consecutively roll low. It is for the latter group that i protest this design - Because i am not an ass%@!&. Unlike the small group of maroons who got theirs in 12 hours, so claim the rate is fine, or the other group who claim people are not trying hard enough - well to them i have some choice expletives, since the person I was atma farming with got no atma's in the same period of time that i got 3 of the same.
Which translates to physical as well, coz, you know, some people are prone to stress illness when something they want continuous gives them the finger.Quote:
Its mental endurance.
Its not, its most definitely not.Quote:
Its solo content.
I'd certainly love to see you solo lazy lawrence.
This is false. Especially so for those assholes that tag a few enemies and then run off without helping to complete the fate. They have more or less just been carried by whatever lowbies are doing them - or the other more courteous atma farmers who stick around to finish the fate.Quote:
No one is going to carry you through it.
Ah, but difficulty would imply that you would get better at it.Quote:
You can't get better by practicing.
Hence why people should stop tossing that word around here....
No, its all about fighting a non existential enemy, that is, a 1% rng rate that could see one person get 12 in 10 hours, and another get 1 in 3600 hours.Quote:
Its all about fighting your brain.
To be honest, i'm starting to think that SE will introduce another way to continue the relic quest or acquire atmas in the next patch. They must be planning something...
I don't really see a way around it really, especially when newcomers will most likely chain their relic questline- it's gonna be overwhelming with all the content being jammed on 2.4
how will the new players catch up anyway? more nerfs? lol
Atma really does need a speed up, its just a bunch of annoyance all for a literally worthless upgrade. I got my first atma on the first fate I did when I got the quest and got my second on the first fate of that day sometime later then did not get another till a couple months later which was yesterday, then I got 4 atmas on that day. Even with that ungodly luck Im still on the side of making atma hunting less annoying, its just a terrible "reward" all at the cost of: The time of your day(s), sanity, sleep, getting an aneurysm.
All this crap for a end result that should be a reward for a quest that consists of just talking to people. It is the only quest reward that angers you upon completion provided you did not know the atma upgrade does nothing to the weapon.
Nevermind, its still rage inducing even when knowing it upgrades nothing.
^its actually the opposite.
Not shortening the lifespan will reduce the incentive for players to begin or continue the Relic Quest.
Not easing up is what will kill the Relic Questline for new entrants & cause much fewer players to repeat it.
Atma in & of itself even killed numerous players' incentive to move forward with it.
If they ease it up, I guarantee you the Relic Goers will be far more active.
Trivialize? Isn't it already trivial enough, considering you're going around smacking low level mobs in your level 50 gear? And shortening the lifespan of something that's based PURELY on luck and NO other factor whatsoever is a good thing in my books.
Is Atma farming really "content"? One that you, personally, enjoy, even? How many Atma weapons did you farm?
The longer the path gets- the more likely it is they will make earlier stages easier.
This is unavoidable.
There will also be more people who want it to be easier as it ages.
So what do you think will happen? There's no use even arguing.
How many people do you know that would sit around and say "OHH NOOO!!! they made atma easier to get! I really enjoyed grinding fates for hours without getting anything..."
SPOILERS:The answer is nobody because it's old content and they're not doing that anymore.
The only people that don't want Atma to be easier to obtain are the people that want everyone to suffer as they suffered...which is selfish. I don't wish that grind on anyone. It's not fun, it's not challenging, it's just tedious.
It's not so much that I enjoy the way Atma functions right now as much as I'm concerned about things being made easier as a whole. Where does it stop? People want Atma to be easier now, but then they'll want the Animus books to be easier too, even though they already are with the increased myth rates and adjusted FATE spawn times. Why does everything have to get easier?
Also, I'd like to bring up the fact that relic is completely optional content, and is essentially a luxury item that is never necessary. Items of essentially equivalent power are much more readily available. Basically, relic is something that doesn't need to be made easier because it isn't even needed in the first place. Its entire purpose was to cater to the people who want a long term goal to work towards. Relics are supposed to be rare, if everyone was running around with a relic, it wouldn't be much a relic anymore, would it?