That's what the cat said.
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you compare low quality animations to a dot moving ?
Seriously the animation in the pre alpha video is fine ...
Instant movement feedback = a good thing, IMO. The windup/wind-down animations for every movement contributed to making 1.0 feel even laggier than it already was. I can appreciate the fact that they looked really nice and heightened realism, but...responsiveness trumps prettiness any day for me.
Well, sounds like we have the final word on the matter then. I do hope they look into refining the animations in the future myself. Anecdotally, I have a friend who plays MMOs "to win" - his words not mine - namely he plays to cap and finishes the main story, then moves on to another MMO. Anyway, moving on, I showed him the Limit Break trailer and his response was "Wow, that looks really good. There is something odd about the way the walking looks though".
It's a little thing, and definitely not going to stop people from trying out the game or staying with it. But it's far from unnoticeable. It was literally the first thing my friend commented on.
I would not argue improving animation smoothness over gameplay smoothness. But that is a false choice. Animations could be much smoother than the ones shown at Gamescom without sacrificing gameplay.
Comparing pre alpha animation to 1.0 animation is only aesthetic not gameplay .
what would it change ?