State of Samurai in 7.2(5?)
well yeah Kenki still feels useless like it currently is because there is no much else you use it on but burst.
But Samurai's Dawntrail Gameplay is enough to bullshit you into having fun, which is better than Viper which is only enjoyable with a Good Glamour, or NIN (okay at least Raiton is still fun, but Zesho Meppo/Deathfrog should be just a permanent upgrade instead of a 2min) or DRG(is supposed to Jump but these new animations just fall flat).. also lvl100 Monk, where is my Hundred Fists Skill!?
Though I may have a New Proposal to the Bring Back Kaiten Demand:
Tendo for 20 Kenki
think about it, I mean there is no reason for a Samurai to do a Tendoless Iaijutsu at lvl100, so I have to Visions for the Future:
The Hopeful One:
Kaiten returns at lvl52 but granting the next weaponskill to be direct hit and getting The Tendo Buff at lvl100.
The Desperate/Consequent One:
The Kenki Removal would be the consequent path of the Direction of the Current Samurai, since there is not much use for Kenki outside of Shinten. Gyoten, Yaten are utility and do not necessarily need Kenki anyway and I do not know anyone who asked for One Minute Senei/Guren.
But I'm also not a Fan of the simplification of all rotations and harmonizations, like the Mumyo Shoha Removal.. yes, because I wanted Shoha to be Geirskogul ugh..
I remain of the opinion that 6.08 Samurai was the peak state of Samurai Gameplay and all they had to do is to- Make Kaiten Direct Hit
- make Sen'ei/Guren into buffs to Shinten/Kyoten, activated by Ikishoten
- keep Tenka Goken Conal
Also: Iaijutsu should always require a target
The Fantasy of a Sword Master possess the ability and agency to decide what to target and what not in order to become One with the Battlefield.
and now a little RANT:
How does it feel that Ikishoten is your 2minute Conal AoE Button now?
that Zanshin not only requires Zanshin ready but also 50 Kenki? a bit redundant if you ask me 2 requirements for One OGCD Cone Attack.. The Funniest Part about it is: I didn't even need to rewrite my Double Slice Buster Macro, which I still rewrote by renaming it into Rising Slice Buster, but yeah I'm not a Fan of the current direction of Rotation Design due to compromise of Job Fantasy and Harmonization.