And? It is their choice 100% whether they have friends there or not. Also, frankly, if someone doesn't want to PvP and they join a PvP server just to take up PvPer's housing? .. :mad:
Printable View
The really funny thing is since Y-P talk about new "Small Scale PVP" people translate... "Open World PVP".
That's... kind of a weird word twist especially when Y-P also add "more casually" in his own words + no "role lock" + "only a few fraction of players do PVP". And it was a reply after a question about... Onsal Hakair.
I make my bet that some people will be... really disappointed.
Uh, no, lol, it's their friends' choice.
When there is shortage, it's a bad idea to segregate availability by locking some inside PvP server.Quote:
Also, frankly, if someone doesn't want to PvP and they join a PvP server just to take up PvPer's housing? .. :mad:
There are quite a few games my friends enjoy, that I don't enjoy. You know what I do? I don't play with them. It's okay! Those games aren't for me, just like PvP might not be for some players!
They aren't "locked" on a PvP server, there are DOZENS of other worlds players can join, plus there would be house openings with the players transferring to the PvP world, not to mention Oceania being added. For that matter, it's very rude if there would be players who have no interest in a potential PvP world's premise, join that world and complain about "forced PvP", and on top of that take up actual PvPer's housing. That's just my opinion though.
Just for those who don't know how open world PvP currently works in WoW, there is no such thing as a PvP server anymore since two expansions already and there is a PvP mode called War Mode for all servers instead.
Players with PvP mode turned on are phased in their own world, they can only see those with the PvP mode turned on so those with the PvP mode turned off are unable to see and interact with those with PvP mode on.
There is also a few incentives to having the PvP mode enabled.
What it gives when enabled:Turning the PvP mode on would require one to be in the main city (like Ul'dah, Limsa Lominsa and Gridania) and turning it off can be done anywhere provided one is out of combat.
- Access to all PvP talents (PvP skills and abilities) in the outdoor world, regardless of being engaged in PvP combat or not.
- +10% experience boost while leveling.
- +10% World Quest (they're like FATE) reward bonuses at max level.
- Ability to earn Conquest Points (PvP experience), which count towards a weekly progress bar for special gear rewards.
- Completion of PvP achievements.
Many players play with PvP mode turned off and enjoy the game just fine.
Nevertheless, it becomes a consideration for some and it's unnecessary when there is no need to make a PvP server when adding servers is a huge deal for SE. It's a wasted effort when every new server could serve everyone.
If you want to PvP on a PvP server, play a game that has it. Even WoW doesn't have PvP servers any more.
Since server visit is due to be expanded across every major server cluster, everybody will have the ability to play with friends fairly easily soon enough. As such, if a PvP server were to be added then it wouldn't really prevent people from playing with friends. Since if they're an actual friend then surely they wouldn't mind leaving a PvP server to come and play on a normal server every once in a while.
"If you don't agree with me, you're toxic"- well I guess we'd all better agree, since there's apparently only one permitted opinion on this matter.
I can see how some find this community very toxic now, if 'has a different opinion' is the threshold. I admit, being a WoW refugee, my opinion of toxic involves being spam reported on the forums, stalked in game or to discord, have every thread have more hostility in the first five posts than this thread has had in 45 pages, be threatened on a regular basis, have groups fall apart constantly amid slurs and personal insult spam. But if 'has a different opinion' is what's considered toxic here, then these forums are positively dripping with people disagreeing with each other in calm and rational discussions- truly a chilling situation.
There are plenty of reasons to be for open world pvp realms, and plenty to be against it- bringing up reasons on either side isn't toxic, and we shouldn't pretend it is. If it could be implemented with minimal effort (which I personally think is extremely doubtful, I think this would be a monumental undertaking) I would have no issue with it provided it is contained. I think though there's enough evidence in other games that it is not contained- of course from a physical standpoint it is, if you want to be involved with it you can go to a pvp realm, but would the community, complaints about wpvp balance, toxicity over things like camping, etc... end up being contained?
I don't know, but I do know that at the moment, those who want a wpvp realm to be added are going to have to convince SE (and to a degree, the community) that it is: a wanted feature, would see significant use to warrant the time it'd take to add it in, and wouldn't see a great deal of hostility pop up in the community as we see in other wpvp games. I doubt you'll convince anyone by antagonizing them and calling them toxic however.