Depends where you look. r/ffxivdiscussion has had a few topics about it and quite a large chunk of the people there agree that healers are in a bad situation right now. Not everyone by any means, but a sizeable part of them.
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Not sure you can take /r/ffxivdiscussion seriously anymore in 2024 when they upvote comments proposing to add Freecure to Glare or Enhanced Benefic II to Malefic. These are not even cherrypicked examples; these are literal top comments in threads discussing healers.
https://www.reddit.com/r/ffxivdiscus...aging_without/
Of course, the forums are not necessarily better, but, still.
I mean...I don't think that's entirely unreasonable? Those traits are worse than useless right now because they're a noob trap for newbie healers who don't know better than trying to fish for the procs. At least moving them to the damage spell would encourage people to use it.
From my understanding, the reason Yoshi is resistant to the idea of giving healers a full damage dealing rotation is it would result in players neglecting their healing abilities and also lead to players being put under social pressure to deal damage more than their skill level may allow. I believe this is why the initial Japanese forum response to #FFXIVHEALERSTRIKE was "If you want to DPS, play a DPS."
I also feel this is why the new DPS spells for healers are on a two minute cooldown. There seems to be this deep mindset that healers should be focused on monitoring everyone's health bars even when there is no damage coming in rather than getting caught up in the sort of things damage dealers focus their attention on. They want the damage rotation of the healing jobs to remain mostly one spell.
Personally, I am willing to accept this, if this is one of the things we cannot change. But, if we healers are supposed to be focused on health bars and character status effects so much, then the game should reflect that.
It doesn't.
That's why I'm a proponent of nerfing the healing and dispelling abilities of the non-healer jobs. If healers are supposed to mainly heal, let us mainly heal.
As for button bloat, definitely combine redundant heals. Healers don't need to have their action bars filled for the sake of filling them. Each spell should have a purpose.
Those who do not respect history destined to repeat it.
It feels like You have no idea of consequences which already happened in MMO before.
Paladins at some point was only viable healer for Mythic+ and everyone else was not accepted in groups en masse, making joining the group for healers en masse. If rushed design will make, for example White Mage, precived "bad", this playerbase won't be able to find group as easy.
Where do I gatekeep? Do You know the meaning of this word? You never called my viewpoint narrow, You stated
implying I can't think wide, while all I do is thinking how changes at this time will damage the playerbase in future and if it is worth it. Poor word choises. And I admit thoughts You present feels even more narrow to me.Quote:
Originally Posted by Turtledeluxe;
Yes it is, but exgragating much? Of course people will argue, but all I see that jobs are moved towards higher floor, slightly higher ceiling in DT. Everything done so low skill players can do better.I personally hate Enmity changes in ShB, but I can see how it is beneficial for the flow of players in the game. Hope 8.0 Bring changes which can suit both of us.
- Time Dilation - Will be always pressed before Divination anyway.
- Kaiten - If sprouts en masse didn't press it before Midare, they got severely punished. And You can't teach them, but they are around.
You don't want to be using Cure II, and definitely not Benefic II. You are just substituting one "noob trap" for another.
Putting them on the damage filler is also equivalent to just upgrading Ben 2 and Cure 2 straight up. You're going to get the proc nearly every GCD? What's the point? Under what scenario are you going to make the conscious decision to use Glare just so you can proc Freecure??
I believe the idea is a low level design aspect
If you can show people that doing damage provides positive outcomes to their healing (free cure 2’s) then it would encourage new people to do damage during downtime rather than spam cure 1
I dont think it was ever meant as a useful skill above 50
This always reminds me of the hilariously out of touch Scholar change in the middle of Shadowbringers, where they nerfed Energy Drain from 150 down to 100 potency with the explanation that Scholar players were focusing on DPS too much...
And then you looked at actual Scholar logs and saw that they were doing more healing than their co-healer almost every time.
friends, the forum is not the only way to provide feedback lol you can contact them through the website or in game as well. when those systems become flooded with feedback of a particular nature , they will take notice. rather than an overlooked english forum full of trolls and people who think threads are debate sections and not feedback to the developer sections