lol
That made me laugh harder than it probably should. But now that you mention it...
I mean... what are you talk about? Ninjas aren't prone to high death tolls. nooo.
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This reminds me of something I sometimes say to some of my friends when it comes to MMOs.
"It's not the game itself I really hate. It's the people that play it that I hate."
I will never understand why people do this. People have this selfish attitude of "Me! It's all about ME!" going for themselves when it comes to dungeon runs. This game was designed with teamwork in mind, but half the player base doesn't seem to understand the concept of the word "teamwork" at all. I'd go on, but if I allowed myself to fully vent out my frustrations about how much I hate humanity when it comes to the internet and MMOs, there'd be way too many paragraphs to read. So yeah. o.o
I'd be willing to help you and your friend via making slower pulls myself and build up to bigger pulls as a Tank player myself. It helps to ease people into healing big pulls over just "OMG! ZERG RUSH NOWZ!" type of pulling. (Though I had to learn it that way sadly)
That's something that anyone under the age of 30 is poor at understanding. Anyone who graduated from high school before the internet and cell phones really took hold (1994-2001) might still remember a time when you were forced to work together as a team to do projects at school (instead of at home,) and woe is you when you got paired with the underachievers. I was always the person that got "placed" with all the underachievers to prop them up, then they promptly did nothing and skipped classes, and made no attempt to do anything.
Feels familiar to DF parties sometimes. My opinion is that, you do your part correctly, efficiently as you can, and if everyone else is slacking, you let them slack and fail on their own. As soon as you say something, you are taking ownership of the failure.
Thank you to everybody who responded to my post and expressed their opinions on the matter. I told my friend everything you all had to say and you made her feel much better about the whole thing. I am also pleased to inform you all that I got my raid static tank to help us and we had a smooth and friendly run of keeper. My friend is now enjoying the rest of the story! Thanks again everybody for the wonderful replies!
Edit: and to address the whole "drunk" thing as it has spawned some conversation: I do not personally have anything against players who drink and play, as long as they do not allow it to change their behavior and play for the worse. I have played with a few drunk players who preformed and behaved just fine. I never meant it to come across as a "all drunk players play horrid" kind of statement. More over I wanted to state that being intoxicated did make this particular tank preform and behave worse twords my friend.
Oh comon you sound like an old grump "In my days...." :)
MMOs these days, especially FFXIV, are just more polished and targeting a broader market than the usual mmo-nerd;
to me, this is the reason you might see more players that do not embrace teamwork and are less willing sticking to a group til win.
I have my SMN at level 50 so I decided to get my insta SCH 50 recently, I have decent gear on my SCH ( my ilvl is 110 on it ). I am still kinda learning the proper rotations and all that fun stuff well me and some FC friends decide to run Ex Roulette one of our normal healers was on one of their DPS alts so I say I would try to heal it. We register for the roulette and I was like please not KotL... well thats what we got so my first real end game healing experience kept me on my toes. We had a few almost wipes that I was able to prevent ( though they gave me plenty of oh shit moments as I tried to keep up ) but after we finished I felt I came out a slightly better healer.
Now do WoD :)
Seriously, that's awesome. I do WoD regularly as a healer and have done t6/7 for my FC but not the hard or expert roulettes. Seen too many suicidal tanks...
Oly> Allow me to assist in your WoD training :D *Stands in all AoEs, doesn't DPS-OT pick up/bind any stray ADDs going after healers, spins Angrah into the crowd masses, ignores doom mechanics, doesn't mini before getting eaten, runs away from everyone when targeted by 5-headed's lightning marker, constantly stands behind Cerb, runs into the crowd when targeted for feint partical beam...* Yaaaayyyy! \@o@/ *Runs amuck* Raiseplz!
In serious, if you found SCH-ing any fun, can probably do a few HM dungeon runs in safety of the FC, then move on to the easier 8-mans (Ifrit HM, etc) and on. Labrynth of the Trolls is pretty light on healing except for KB - ...and if people start mucking up the skels at the dragon (can back you up as co-healer in case of trolls, though)
Healers don't really have rotations. Not like DPS or Tanks. Healers adjust to what they are doing depending on the flow of battle. Healing isn't reliant on muscle memory, its reliant on paying attention and learning what spells do what, and are most effect for which situations.
But anyway it seems like you are learning it well and doing what you need to do. Eventually you'll be able to get through KotL and not have to deal with near wipes. Well, I mean, not because of you anyway. WoD is intense the first time you do it as a healer, but after that its easy. I mean, easy in the sense that you know what to expect (usually) and can at least keep yourself from dying and keeping your team up. The trolls and baddies keeps it interesting though. Even if they are annoying.
Was dpsing on bone dragon, but saw 4 skels sprinting for it on the first spawn.. I got succor up in time. Sadly, alliance b was not so lucky (full wipe) and c lost half.. Mine only lost 2. Somehow managed to get everyone up and not wipe, even though adds went uncontrolled and tanks started dropping like flies at the end of the fight. I think my ninja friend tanked the last few moments.
OK, so I rolled WHM in low level roulette and landed Haukke Manor normal with a rather lol tank. Minimum character level for the dungeon and his gear was pitiful, normal quality whites all around. 25 axe (prob from L25 marauder guild quest) l23 tank hands and l20 tank boots, only two piece of tank armor - chest, legs, hat, and belt were all pugilist/rogue/archer armor, level 20 or less, accessories were so bad they made his armor look good... Now, you'd think being this underpowered he'd pull lightly? Wrong! First thing he says "I want to try some big pulls." Runs off down the hall and grabs the first 7 or so monsters. Foresight? nope. Bloodbath? nope... berserk? yes... but then, here's the kicker, he activated BLOOD FOR BLOOD! My jaw dropped when I saw b4b appear on his active buffs list, I had forgotten marauders could even equip it. I had eye4eye on him and had presence of mind up and was spamming cure II as fast as I could... and really that's all a whm can do at level 31.
And people say only DRGs can be "lol(insert role here)". :p
Increased damage output? Yes. Increase damage taken? ... also yes. NOT a good idea for the member of the team who's meant to take hits like a champ, lol. Extra stress on the healers ahoy!
That's not even taking into account his described gear.
EDIT:
Been there. XD
Half the times I set foot into LotA, I see this happen at the Bone Dragon.
lol yeah... every time I see a sprinter, or more, heading for the dragon it's always a,
http://stream1.gifsoup.com/view7/385...mur-eyes-o.gif
moment. It's usually the 'or more' that kills xD
What is it about WoD that brings out all the baddies? That may sound pretentious but seriously, what is the deal?
I'm already capped on my Poetics for the week so I decide that the only thing I can really do, besides level other jobs, is do WoD for the items there for glamour and w/e (I already have i120 for all my left side).
I think I might just avoid WoD from now on. It's generally always a bad experience when I go there but when I see my PLD with 6.7K HP who wants to MT (ilvl 55 boots)? I mean.. Come on. He literally almost got 2 shot on the very first mob group. On Cerberus he lost aggro from 1 combo from a WAR, and he was constantly fighting for enmity in every fight even though he could barely take a hit. But.. that wasn't even the worst part of it...
Where are all these bad healers coming from? Why are there WHMs who just stand around at full MP, don't bother DPSing, and cast Cure II on people when they've only lost like 300 HP?
This is what the other WHM was like. She only used Cure II, Cure III, Regen ,and Medica II. And she used Divine Seal and SoS at weird times (SoS was absolutely useless on her since she had no enmity and was always at full MP). I had to literally tell my her to use Raise at one point too. My team got cleaves during an aggro war at one point and there were about 5 of us down. By this point I was so frustrated that she was doing literally nothing of use (I mean... Cure III on me when I'm down to 60%? Seriously?) that I spoke up and said "Can you use raise instead of doing nothing?". She was a constant nuisance because she was constantly getting killed and I dislike not being allowed to DPS because my other healer is being bad.
I also noticed that team C's WHM was casting Holy during the cage phase of CoD. Why would you cast Holy on a single enemy? That doesn't...
@ vanille : you gave me my daily laugh :) the number of incompetent healers has been increasing, and not only in WoD. Probable due to the extension soon, they get "prepared". I can ´t wait to see the new healers tsunami, really...
I recently decided to try WHM, because I was growing bored with DPS (and I'm a terrible tank).
Still not high enough level to go on raids with WHM, but I'll definitely be keeping this in mind once I do start raiding as Healer. Also, I try to help DPS and I won't usually resort to anything beyond the basic cure and medica unless absolutely necessary, so I'm glad to know I've been doing it right.
Yeah, it comes with practice. Whm isn't that hard a job once you get to play with it regularly. For optimal use, the skills requiere more intuition than anything, and are very depending on situations. Try to takeas many advice as you can, from your friends, FC, party members. Also, browse through the different forums around, they contain a lot of useful datas.
It's not even just the obviously bad WHM's that get me lately you can know your spells and still be dumb as hell. Encountered that in Ifrit Ex the other Healer (also a WHM) had absolutely no grasp on how to handle the debuff the Healers get. I usually just swap over at the one side with the other Healer moving back in to Ifrit's butt since it makes it easier on the DPS they always know what side the Healer is but this guy didn't understand that when i ran over to switch he just stood next to me until he was being hit by the explosion and then the final nail killed half the party including me all he had to do was keep the remaining up for the last 10% while avoiding them with the debuff but he decides to run in the middle of everyone and kill them.
After i try to explain that he shouldn't do that and he's like "oh really?" like he knew but apparently he didn't because he killed everyone. So then he starts saying "Why did i have no mana but you were almost full?" like over healing makes him good or something. The reason i have almost full mana is because i know to shroud at 75% and keep the rhythm of popping it the second it's off CD.
So next he's complaining about the fact i want to do it the same side and swap and demands we stand on opposite sides because it's "Easier" which it's really not. I get the debuff on the DPS side when nails spawn so i have to move to the other side and he still doesn't move away from me >.<.
The amusing thing was the same thing basically happened everyone had the damage increase debuff from other nails when the big one died so some people went down including the other WHM and i just did what he should have done in the first place and get another DPS up and heal whatever is left to finish it off. He chose to res the other Tank which is pointless at 10% you won't need a Tank swap. Most people in the party were taking his side too and somehow blaming me for not "pumping out heals" even though the reason they wiped is because the other WHM ran into the middle of them and the debuff exploded killing them all.
WoD, during one of THOSE runs, last night.... pretty much across all the alliances, I noticed.
Co-healer kept lagging out and dropped at Angrah. Waited till after Atmos to replace and got a new one by mid Cerb.
It was..........rough. I tossed out a shit ton of raises because Angrah was being spun, Mortal Gaze was too hard to deal with apparently, people standing in front of Angra and getting hit by the eyebeam when they shouldn't even be standing near the front/tank as DPS, similarly with 5-headed's cleaves (too close to front) and constantly non-dodging AoEs, no matter how many times I slapped SoS and X-ethers (or Hi-Ethers? Just fast-clicked whatever was in my inv that said 'Ether', in a panic) in the cerb fight I was constantly out of MP (had to resort to medica II and then sit and hope people don't derp long enough for the HoT to help regen them all a bit while I get MP back)- so many people at one time were getting hit so often that I needed to reserve mp for Medicas/Medica IIs, rather than cures o_Oa??, I died about twice in Cerb from non-picked up Wolfsbanes, both times they appear (because I need poison seeds x 3 hurled in my face and shoving me clear across the arena), the alliances MT died several times while I'm trying to keep my group alive (or raising) - which meant mow-downs till an OT grabbed bosses....
Luckily, our summoner was more than willing to raise me after the wolfsbane incidents. (/bow)
And the Atmos fight after the 5 headed fiasco..... I felt a 'World of Broken' (when you just notice a temporary abnormal dip in your own ability to react to stuff. I've solo healed Atmos before.... it's the easiest fight there >_> ...and just couldn't do it well, that time. I don't even know what people were getting hit by, so terribly hard, other than the spinning discs o_O They don't hit THAT hard, and the giant has no AoEs...). People were dying on the lower platform o_oa Well, at least I now know they can be raised, down there...
I wanted to hug that other healer for finally arriving, for at least CoD.... T^T
Should be renamed to 'World of Derp', hands down.
Also....
Had run Aurum Vale on 47 SCH later on.... playing SCH with sudden large mobs about frightens me, now. o_x *Rocks in a corner* needhighhealsneedhighheals... I've never heard so many "chink!" sounds, that are made from near-death heals, in a row....
Though, I probably shouldn't be SCHing at 3am...
I'm calling it this now. No lie. Better name for it than World of Darkness since it more embodies the raid experience. (And before anyone says anthing... I KNOW it's from FFIII)
And that sounds horrible. I don't know what is up with WoD but it brings out the stupid in everyone it seems. :( This is why I'm very hesitant to ever go back. Never a good experience.
Yeah, I understand that. I just wanted to point it so that when you do get further you wouldn't be all confused and junk.
http://i59.tinypic.com/2ytob3r.png:
As a SCH main I know the pain of doing it the first time as one. It was hell for me, especially since I had a speedy tank. I've done it only once after that and it was much easier, since I was use to higher level raids and what not, but I still hate that ugly-ass place.
The average level used to be much higher before they removed the loot lockout. 9 times out of 10, every caster and healers used to finish Angrya with still their stoneskins ON. These days, all I see is people ignoring ground double-vision, melee standing front of the boss, not even BOTHERING to turn around to avoid mortal gaze anymore. Back in the early days, when it was one loot/week, some players used to instant-leave as soon as they looted what they were coming for. Due to this, I had to solo-heal ALL bosses or adds floors at one time or another. And it was easily done, by just giving a few commands. "please gather, Aoe Healing" - "X or Y don't fill meteors, you have 3 beam stacks please" - "Don't go too far please, out of healing range" - and people would just be perfectly fine.
Not sure I could do that anymore, unless I go with friends / FC.
I can understand the concerns for a healer with WoD. I've recently gone through it a couple of times with an alt dps and have tried to learn the mechanics of the fights as quickly as possible to avoid being an extra burden. If I start taking damage as a dps I start rotating through the different defence and self healing cooldowns I have to make things easier for the healers while continuing to pummle the boss. I also own up and apologize when I faceplant something I should've avoided. If a healer rezes me I try to throw them a quick thank you before joining the chaos again (usually while I'm still rising).
http://i61.tinypic.com/35mf9er.png:
I recently solo healed WoD, multiple times. Its not hard, at all, but it relies a lot on the rest of your group knowing what they should be doing, since you are a lone healer mistakes a lot more punishing. But its still doable, just a lot more stressful lately since 75% of players seem to love ignoring mechanics.
http://i61.tinypic.com/35mf9er.png:
This just made me think of something. How many DPS in WoD actually use their Healing and defense cooldowns? My god. I always forget that they have them, but now that I'm thinking about it how many have actually ignored them?
My mind is melting going over all the times a DPS was running around with <5% hp for ages waiting for heals, or might have survived from a bit of extra healing or buffed survivability.
/joy xD Good practice to see
Also, same here. :D When I go in as bard, I usually try to help lessen the burden my binding arrow and repel away from strays (or bind something chasing someone squishy and hope a non-squishy picks it up/give time to heal that said squishy), or popping feather foot or Second Wind so they have one less to hurry a cure towards. I'll usually type a "thanks" real fast after accepting a raise while the screen is loading - but sometimes I get too focused in general or focused on "fdhjskfds need to ballad need to ballad oh gods teh healers mp I needs to ballad! D:" or "need to cure need to cure oh gads need to cure the everything!"; or the chaos is high (like some Titan EX phases) while being raised and forget my manners x_x; ._.
I do similarly when I bard - sometimes it's a matter of "well shit. My Second wind is on cool down, my Feather foot is doing jack diddly and my hi/x/mega potion/elixer just did next to nothing. x_x *out of options*". I try not to lolbrd circle, but.... there's the inner conflict of "I know for a crying fact that raise costs a hell of a lot more MP if I don't kite" and "You look like an idiot and alliance people will have a difficult time targetting you to heal or catching up to the monster" OTL
But yeah, as another healer main, now I wonder just how many bother, also o_O
As a DPS main who has a Healer main friend for which I end up tanking for more often than not, I can tell you that 2nd Wind + X-pot together amount to a wooping 2k HP if 2nd Wind did a Crit (this with 652 DEX/STR).
I use it ASAP but its mostly an "OH SHIT" button that will take you out of the red and hardly notisable in a Healer's point of view, imo.
Im all in for the promoting of the practice of such skills, and hell I personally always use them, but their cooldown is a bit unforgiving and the heal itself isnt too great... so well, yea...
Saseal, using Second Wind is a nice reflex, which can crit up to 1500+. Indeed, it will save you countless times.
Sciondar, don't worry, healers can tell the difference between someone learning the mechanics (and taking some hits when learning), and someone who just doesnt care and won't move/turn around despite pre-fights advice and in-fight macros.
We are healers, our main job is to heal, absolutely nothing wrong about getting shot the first few times you do a fight.
Now when we see players tunnelvision the last boss (CoD), whereas the adds popped or meterors are coming, and despite our "<se.5> Meteors! <se.6> macro, followed by a wipe, yes we get pissed.
And no it's not an issue of language - Meteor in EN is said Meteore in French, Meteor in German, Meteoro in Spanish, Meteora in Italian and I could keep going with the list as the word meteor reads/ pronounces the same in basically every indo-european language, including russian, greek... So yeah everybody understands.
The same goes for anything involving a plateform. (Fr : Plateforme, ITA Piattaforma, SP Plataforma, GER Plattform) Everybody understands.
Most basic (and wisest) macros are created, keeping those similarities in mind.
^ This. I can tell when there's gears turning in the player's head by the paths taken/actions done/or behaviors changed by the character. It's easier to pick up on when in 4-mans, though, being less people running amuck and generally less chaos. There's a surprising amount of body language in game characters, even with with limited movements. Confusion (looking around by turning), panic (erratic movements while in certain circumstances), second guessing or mentally fatigued (*AoE apears* 'Left... No right!'), 'AHa' moments (realizing or observing the reactions to a mechanic not earlier described and applying that realization to the mechanic every time after), etc... even things like reactionary impulsiveness to back up when seeing something large (apprehension, unsure, etc).
If you use WoD as an example, I've seen new DPS go to Cerb's rear as per usual. Tail AoE came out... by second tail swipe, it became clear that standing behind it and the constant tail AOEs were correlated and the rear was then relatively clear of the new DPS - who then occupied the sides.