is anyone able to log in? or has the servers gone down?
i have not got in yet since i activated.
Printable View
is anyone able to log in? or has the servers gone down?
i have not got in yet since i activated.
Same issue on Excalibur and Siren...
This is getting really ridiculous, here i was, coming after a long day of work, just wishing i could play a little the game which i paid for and.....World Full, again.. and no queue... i just want to play god dammit, do something useful Square.
Really, for a game that should bring the Final Fantasy name back, it's not doing a good job.
I just got hit with error 90000, then 3102 while doing Halatali. :/
They are working on in-game problems and not even worried about full world server problem again. :( I read about it somewhere.
So square is letting us down again been like this for almost 10 years.
waited 2 years for this 2.0 version 1017 Edition whoever designed their servers should be fired.
1017 = the sighing game ;*(
I finally manage to log into the game and get greeted by a spam botting gold farmer in my shout box. Hilarious
Was playing a good amount today, but was kicked with a error 9000 then been getting error 1017 for the past 5 hours. SE is failing hard here. How can it be 2013 and it have no queue.
It is not 2013 it is the year 1017 :)
Lamia...
Only been around since Beta 4, but 1017'd more often than not at this point...
I been trying to log in for hours now, and i get the same "The server is full, try again later (1017)" Like i said before, i hope SE extend our 30 days Free to play..... (and sry for my english)
I just wish they would get the queue to consistently work, I would rather see "You are 254 in line" than have to spam the log in button till i get a queue notification. Also I feel like the auto log out should be in game, doesn't hurt anything and it can only help. I remember playing pre ARR and seeing players in the same spot for days on end apparently doing nothing.
Worst MMO release experience I've had in my lifetime...because i pay to play, but cannot play at all. Every time 1017..guess I have terrible luck.
Really hope this maintenance fixes some things.
Consider these facts:
- Launches are historically flawed.
- - This is an "acceptable" practice in this field. Mainly because "Launch" server capacity isn't indicative of -actual- capacity (say, a few months down the road). As this is as much a business model as it is an entertainment platform, there is more of a focus on long-term server stability, as opposed to short-term stability.
- - Consider a "return-on-investment" mindset. Should we spend a relatively large sum of money on a short-term fix; only to be stuck with that overhead once the flood has receded? - Or, should we focus those resources on long-term stability, development, etc.?
These posts are similar to a child screaming, "I want it NOW!" Please, be more constructive.
Paid good money to play this game, log in for a few hours, get kicked w/ error 90000, now eternal error 1017 and can't play any more. Couldn't get in at all yesterday, and Sunday only for a couple hours. Fail launch #2, congrats SE, you did it again.
Also, AMD support is pathetic, barely run at 40fps w/ AMD 7990, very choppy. That said, it looks pretty, now if only I could 1) log in, and 2) play at more than 40fps.
At least it was only $30 wasted, and not $50-60 like other games.
Very disapointed.
I could ask you the same? What game or games did not even allow you to log in for several days? I bought this bloody game this Sunday I haven't been allowed to create a character on a EU Server as of yet. I've never seen any game handle a launch or re-launch this bad.
I have played many AAA title MMO you can think of, on release. WoW, Tera, GW2, Rift, Aion, FFXIV 1.0, and many more less known titles.. I have never had the inability to play them for this long. So, have you played many mmo's on release? To give me such a remark, I think not.
Aside from my personal, and relatively slight inconvenience of not being able to play the game right now; I'm actually kind of glad that people are rage-quitting. In a weird sort of way, it's weeding out the ritalin-sniffers and trolls.
It's sad that so many of these threads offer nothing constructive. (Google "Juvenile-onset disinhibition disorder")
Yeah, I'd like it if the queue popped instead of just seeing 1017 forever each cycle through the log in. Though, at the same time I've had two queues where I've been X in line and then at the end the only thing waiting for me was an amazing 1017 error.
Sigh.
Oh well, patience is key. :o
People keep saying crap like this and I don't get it. I was on EQ2 at launch WoW at launch FFXI at launch and NEVER had the same problems. Was I just lucky?
I disagree. I've also played many games at launch - ALL other MMOs have had at least certain measures in place to ensure even if you were locked out , you could queue up and eventually get in. They also have systems to book AFKers. Letting ppl AFK indefinitely makes no sense, especially with a population lock. And no PR from SE?
It seems like they aren't trying very hard....
Im on Midgardsormr. And yesterday I got back around 7.30pm couldnt log in until just passed midnight... today same story... since 11am couldnt log in.... If this is the beginning I dont want to see the end... Either they fix it.. increase the population limits on servers.. or they are just going to loose players on the spot... Considering that you have to buy the game and then pay to play it.. makes me more angry because in fact the game was given to me by my brother as a birthday gift... and this is what he and I get... error 1017... for 8 straight hours... I think people will increase anger about it, SE please do something or you will start getting a lot of returns claims soon.
Except that many of us have offered constructive ideas. Implementing an AFK time-out, as one example. The "facts" that you cited are, in all actuality, not facts at all, save for the first, which was vague and subjective. What are "flaws?" A "flawed" launch has historically included things so minor as briefly high lag spikes, or quest bugs. Those hardly compare to being unplayable. "Acceptable" practices are subjective as well. Acceptable to whom? Not to the players, who ultimately finance the game. If it were "Acceptable" to launch a game this way, why have so few games been launched in this way? Citation needed. As for your third point, that's not even a pretend-fact. That's a question of preference.
Your whole post comes off as pretentious. Please be more credible.
Don't get me wrong, it could have been handled differently. I'm sure there's a valid reason why this hasn't been addressed. I'd wager it has something to do with the manner in which they're limited logins. That was a reactive measure. I.E., something went wrong.
No PR? Well, just because the surface of the pond is calm, doesn't mean those ducks' feet aren't churning away. SE has been pretty solid in keeping everyone up-to-date in real-time (aside from the details of this issue) - this leads me to believe that it may be an exploit fix of some sort. (Network exploit, not a "game-style" one; like duping an item). You simply won't get details on network-security related exploits and vulnerabilities.
I was part of the EQ launch (not EQ2 ... EQ). I've played in several dozen MMOs since then. The young apologists can stuff it. Yes, there have been bad launches and games that have actually died because they didn't respond to the problems (e.g. Shadowbane?).
FFXIV is a beautiful game ... but no one can see it because it appears they put it in a museum with no electricity and no windows. Worse, their solutions (adding more worlds) appear to ignore that large groups of people want to play with people they know (i.e. guilds, friends, family). It reminds me of that other MMO where you literally were not able to choose your world at all so you and your friends had no chance to play together. Very odd.
We don't have enough information to know if they can add servers to whatever cluster supports one world or if it can scale like that.
No information, no communication -- most customers do not think more optimistically in that environment.
EDIT: Two more announcements have just come out - 1st a clarification that they meant ALL their data centers are being expanded, not just Japan.
The second announcement was another long list of worlds they are locking from any more characters being created.Quote:
However, the second half of the announcement regarding increasing the capacity of our data centers was meant to also encompass North American and European data center Worlds and not just be limited to Japan data center Worlds.
Pretentious? Gotcha. Chock that up to a standard posture that I'm often forced to take when trying to explain a very dynamic concept to the ignorant "I want it now" guys.
Sure, my post was a very short "Cliff's Notes" explanation; but it was geared toward the ignorant.
Be more credible? To do so would require an inordinate amount of time to explain. I could cite my education and experience in this matter, but in truth - I'm just another guy behind a keyboard. I'm just trying to be a bit more constructive than the trolls and blind-haters.
I dont get you wrong... but considering your opinion I have to disagree with you. When you offer something (software etc) and you charge (game price, subscription.. etc) ... you as seller and merchant have a responsability to satisfy that demand.. So it's not a matter of "childish screams" is an economical matter, money matter.. Simple... Im an old guy... Im not a kid.. I play some MMOs just to relax and have some fun when I get time free. So everyone expects that If they pay for the product (herein Game...) and I they are serious about paying monthly subscription.. Then SE as merchant (software devs, however you want to call it...) have the responsability to address the issue immediately no questions asked. They in fact would be violating their own agreeements to provide excellence game experience.. So here you have 2 problems.. They would be violating their agreement and making false advertisement. So do not say it's childish screaming please.. These are their customers demanding the product for what they have paid for.
+1 for your take on it.
My only counter to that is that you will very likely be well-compensated for your perceived loss. I fully anticipate a bunch of free time, or in-game items as a result. Project Management 101 teaches that a backup is needed to appease both stakeholders and end-users for any shortfalls in failure to meet a suspense. Of course they're not going to talk about it now. Then, it would be expected; and that which is expected can't be percieved as something "extra". We'll all get something out of this after the dust settles. It will likely outweigh our perceived loss. I.E.: Five days of poor login capability = 10 days of free play time.