I don't really know everything of what you just said but it all sounds way more complicated than simply giving the strike to the person who withdraws / waits out the whole 45 secondsQuote:
Well, then the real thing to rework is that one party member's withdrawal should not trump the whole rest of the group being ready, because right now that one person's behaviour does count exactly the same is if you yourself hit the withdraw button. Perhaps they should just make it so that the whole decision resides with the party leader. When the queue pops, the Party Leader decides whether to accept or not (up to them if they want to do a ready check or whatever), and if they accept, everyone else has the remaining time to either agree, or be booted from the party. This could result in more "gaps" to be filled by in-progress, but in that scenario it would make total sense for the lockout to only apply to the person who withdrew, because then rest of the party was allowed to commence anyway. It reduces queue failures in favour of more partial-parties.
It's far more likely that a party of people looking to troll CT/ST would just enter the instance itself to troll it, really. Bring enough people and there's no way for anyone to kick them from the groupQuote:
The issue with doing this is you are now giving parties the ability to fish simply by having each member click "Withdraw" in turn, one after the other. So instead of 3 strikes and you're out, it's now 12 strikes. For a full party of 8, that's 24 strikes. This means we'll be going back to the days of waiting though 15 withdraws before you get into CT/ST.
