And yet warrior has the single strongest melee attack in the game by a longshot...how about that.
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That is only unfounded conjecture atm, assuming it was parry based is just something the player base has decided. The development team knows what parameters will be in future content, the overall structure of encounters that we will not know until release and even then after watching some one else's play through. If we had the actual know how we would be making the games, not discussing the viability of The Only Classic Far Eastern Armored FF Series class/ job That makes sense as opposed to reworking other iconic FF mainstays in to roles they never meant to fit in.
I honestly see 4.0 (or 5.0) as a possible introduction to skill trees and talent specializations freeing the the players from the armory system. However, as it stands My view is the Samurai so effortlessly fits the Tank role it almost seems comical to think otherwise.
You're absolutely right.. if we existed in a world in which people wouldn't complain about it. We're talking about a community that complained about Grass ffs. Or were you not here for that particular insanity? Of course it's an issue, if they keep throwing one design out there someone is bound to call them out for it. Which is why another parry based tank would be a poor decision after having just put one out.
To the Italics See above reply.
To the Bold There's three types of tanks in the world. The third being a bit questionable due to luck and game balance. Block types (shield bearers and magic types)- that utilize a shields, magics, parry, and evasion to mitigate. PARRY (two handed weapon users, dual wielders, and magic users) types, which can't block and can only utilize parry, magics, or evasion and tend to have higher HP, so sponges can be lumped in with parry types. Evasion based, self explanatory. Can parry, maybe magics, but main focus is evasion. Hard to pull off because if you evade, you take no damage.. and a tank that takes no damage is a god and screws others tanks over. My overall point to all this explaining... see above reply to Shippuu.
If it's iconic Sam, it's not conjecture. If it does not use a shield, there is no chance of block. A block with a weapon is a parry. Therefore it would be a Parry based tank. Unless they try to design Sam as evasion based... which would be real weird.
but if you trick attack, you cant sneak attack right? not taking sides, i think strength tank fell cleave back in its day is probably one of the highest hitting skills at that time, if it crit. I mean thats the sort of stuff that got people into tanking, only to have it nerfed :( rip high numbers sam tank we never knew you but we miss you already lol
Idk who's gonna use Fell Cleave without Maim/etc up.
Looking at it:
Sneak Attack = 500pot*1.2(venom) and it's up once every minute.
Fell Cleave = 500pot*1.2(maim)*1.05(deliverance)*1.5(berserk) and you get quite a few to say the least.
Sneak Attack isn't really optimal anyways in most situations, so not really hard to see what he's getting at.
Yeah, sorry. I still just don't see what you're getting at, and I think the way you break down the types of possible tanks in your mind is a limited way of thinking about things coming from someone who sees diversity in DPS simply by making samurai into another melee DPS.
There's actually quite a bit they can do to easily differentiate a samurai tank from the current tanks while also not having to rethink their entire job system. It makes too much sense from every perspective except to the people who just want to wield a sword as a DPS. It's puzzling, because I think anyone who seriously tanks can see how a samurai could bring something new to tanking. So many people I've talked to have come up with so many different ideas.
Also, for the record, parry in XI actually has you take 0 damage. Don't think that parry is what XIV has defined it to be. We don't actually have parry in this game. What you're really defining is: tanks that get hit and take no damage (game breaking), tanks that get hit and mitigate the damage (realistic), and tanks that don't get hit (game breaking.) Parry is just one means to an end, among others. All tanks are going to be based around CDs which are balanced by the strength of their mitigation and timers.