Originally Posted by
Valfreyja
So, what you're saying is that before taking any action in the world of the present, those involved should sit down and consider what effects it could have on civilizations that -might- exist someday, somewhere, and how said action will affect them.
That makes for a gripping story. We can go back to the ARR days where we have 5 or 6 quests where we run back and forth to get tidbits of dialogue discussing the ramifications of our potential actions on civilizations that may or may not exist a few hundred to a few thousand years from now.
But padding and story bloat is always good. I remember ARR quite fondly for all it had.