Originally Posted by
Mayhemmer
It works and plays perfectly fine for me, but let's not act like DRK stands out in terms of (un-)creative job design. DRK, WAR, and PLD all suffer from that, as if somebody in charge at CBU3 is just outright horrified at the idea of doing anything whatsoever to give tanks interesting and interconnected mechanics in their kits. Nearly every job is suffering from it at this point, but those three tanks most of all. The reason I will always prefer DRK is because it, at least, doesn't put me to sleep in the middle of a duty.