First slot? Noooooo....Cleric Stance > Protect ^^
Pretty close actually, the healers where actually decent but before they could get out of the first boss CS the newb PLD and FATE trained WAR decided to compete for biggest pull of the century and pulled everything from the first boss to the stairs at the bottom of the map, that's where I caught up with them and I've never seen a bigger mob train in all my life, the AoE circles alone looked like an Orbital concert. It was glorious and I was laughing for about 20 minutes after.
I once had an AST that didn't have protect/ss/cleric stance/aero. They didn't even have conjurer UNLOCKED. They only had a dps at 50.
Dzemael Darkhold. Like I don't know if I'm just really bad at tanking or what, it's just like people keep getting randomly hit by stuff and there are monsters walking around EVERYWHERE and everything. Like I would try to pull mobs away out of range of anything that happens to be wandering around, and face all enemy AoEs away from the rest of the party, and things still find a way to go south anyway. T_T
Had a run just now where this WHM DC'd at the final boss, so the BLM and I decided we were gonna wait a couple minutes, but the other DPS for some reason just left when we were so close to clearing anyway. We got another DPS and I called in a friend to heal. But the dungeon is just...
*sobs in a corner*
Did a Tam-Tara Deepcroft run on my THM alt. The tank had such a hard time holding agro that I had no choice but to go full ice mage in order to keep from becoming MT. The whole dungeon was blizzard I and II, except when I was trying to pull mobs off the healer. I think I died a little tonight.
Yesterday I got into group for the Vault. Everything was more or less fine, except for the last boss where a ninja kept running into the person s/he was chained to. It looked a little funny when a machinist was running with ninja chasing him while they were tied. I initated vote abandon after the 3rd failed attempt. Why..... And I even explained everything. Not that their dps could ever get us past the fire ball phase anyway :c
EDIT: Also was helping my SO level a bit and we encountered 2 tanks who would only auto attack/not cast any abilities, and a BLM who didn't know how fire/ice thing worked. All in all, we ended up having to tank and in the end 2-man the last boss in Toto-rak. Sigh.
Protect as first cross-class skill is okay, although I prefer Cleric Stance... but this reminds me of a scholar I had when tanking Tam-Tara via roulette. Protect isn't neccessary there, but if I can have it, I want to have, so I asked the scholar for it. "Isn't available here". Okay, I thought, this guy has Cleric Stance as their first cross-class skill, so moar deeps, the fairy will soloheal this anyway. Well, I was very disappointed when this scholar summoned their fairy with Swiftcast ._.
Yesterday I queued Brayflox's as a tank for the first time (DRK). My friend rolled DRG with me.
Got an AST and a Lancer.
I asked the Lancer, "do you have DRG soul stone?"
"Not yet XD"
So I'm not normally the person that's going to berate someone about not having a soul stone in Brayflox. It's like the lowest level dungeon I would expect it. So, I decide to do the first set of pulls and see how the DPS was. It was actually STELLAR, and I'm all like ??? So I hit search info.
The guy is level 58. Lancer, no Dragoon.
I ask him, "So, I see you're level 58? Is this just for the lolz?"
He's all like, "You know, I leveled through leveling roulette, so I guess I just haven't bothered yet?"
This is not his main. He's got nigh every class leveled into the 50's and several jobs so he obviously knows what he's doing. The DPS is great. So I'm like, "Heck, works for me."
Smoothest run of Brayflox I've ever had.
I got both comms.
I got Titan HM for trial roulette yesterday and queued as WAR. I gave the other tank (PLD, around 54-55) a half min or so to turn on his stance and pull. He didn't, so I turned on Defiance and pulled.
Duty starts smoothly, I have a solid lock on hate, then I notice the Paladin is standing at my elbow, in Shield Oath, Rage of Halone'ing for great justice or...something. I type a quick "go sword oath." He ignores me and keeps spamming aggro combo. Titan jumps up, the island gets smaller, and...Mr Paladin derps right off the edge, where he spends the rest of the fight with rocks for company.
What was particularly hilarious was during final phase heals let me get low and I died to a bomb. OT would have been useful there! But I got raised quickly and got aggro back right away, so we still cleared with a slightly rocky finish.
I usually don't post anything but I want to post this.
Today I was doing my leveling roulette with MNK, got Sohm Al.
Now this run took a hour to finish...
We went through 3 tanks. The first tank, a WAR, left after second pull. The second, DRK, wouldn't turn any of the mob packs around at all. We get to the last boss and they wouldn't tank it at the other end of the arena so we wiped three times because of the meteors, they leave. We did try telling them where to tank it, i even put down a marker, but they didnt listen. We were finally able to beat the boss when the third tank, a PLD, came in. We wiped several times throughout the run.
I gave my comm to the healer since they had go through all that.
Just had a most excellent run of Aurum Vale. No one even said hi, but everyone knew exactly what to do and it went so smoothly it was almost unreal. Well, except for that one room where we were caught by a few too many adds and well to make a long story short I ended up the last man standing and kiting everything around and around until the rest came back. Gotta love that extra NIN speed. XD
It's not that much of a rarity, I've had smooth good runs on all roles.
Was running LNC on my alt this past weekend and the tank kept sprinting on his way to each pull. He also never used Shield Lob (may not have had it) and couldn't hold hate at all. The mobs were on me, my dps partner, my healer, and sometimes the tank had the one he was single targeting. Sometimes. I tried to give him tips about not sprinting, pulling, and just gave up and accepted my role as LNC tank. The healer kept us alive and commed me. -_- Considered swapping my alt's main job to PLD.
Well it's not often Vote Abandon levels bad, but there does tend to be some kind of trouble usually - people standing in crap or getting hit by stuff they shouldn't be. I've rarely gotten this smooth a run. The bosses in particular just melted like butter, it was awesome.
Level 60 roulette, got Neverreap.
We ended up with a Marauder as a tank. Yup. Guy for some reason took off his job crystal and forgot to re-equip it. Turns out the game won't let you equip job crystals inside dungeons even though it's technically still the same class.
Although the Marauder was really damn good, still held aggro and everything. We blasted through the dungeon in like 18 minutes. Really didn't feel like there was any difference at all.
2 stories, one of the funnier kind and one...well, not so much. First one was in Stone Vigil as DRG. Everything went smoothly up until the second boss, where the lalafell tank managed to drag the boss too far and got himself locked out of the room, which reset the boss. xD So naturally I had to muster up what defensive capability I had and go tank mode while the little guy cheered the rest of the party on. No wipe, and a nice way to spice things up and earn some comms.
Second one was levelling PLD in Dzemael Darkhold. Got a SCH, SMN and some other DPS as partners. I naturally did medium-large pulls in the first area, but I noticed everything died very slowly. When I examined the enemies, I noticed that they only had one set of ACN DoTs on them, despite a DPSing SCH and the SMN, and the odd Bio II and Miasma II here and there. I decided to think nothing of it, as I've had some bad experiences with giving people tips about their roles recently, and just carried on. Finished in like 40 minutes or something. Queued up again, and I got the same SMN in my party. Everything died horribly slowly once again, and now it was clear that the SMN was the problem, as when I looked closer, I saw that she only used Bio II, Miasma II, Ruin II and Bane. Most often, Bane was used right out of the blue, and we were lucky if she managed to even spread a Bio II. Even on single-target she would run up to the boss, use Miasma II then spam Ruin II with the occasional Bio II and Bane. So now I decided to speak up and said "Hey X, just a tip, you should use all of your dots before you bane, it will help your dps a lot". The answer? "What are dots?". And I just...I can't even. She was level 49, and I honestly don't know how she could have made it that far without grasping the core concept of the job. So the healer explained that DoT means damage over time, while I said that she should use Bio II, Miasma and Bio, and that Bane then spreads those DoTs from one target to surrounding enemies. Hopefully she got it now, right? Nope. Still only used level II spells (because they have to better than the "normal" spells, right?). Maybe I should have said something more, but I doubt she would have understood what to do anyway. Once again we finished in like 40-45 minutes, and I didn't queue up again out of fear of ending up in a party with her again.
I had a nice run yesterday in Aery, just a little unusual.
I am leveling my DRK together with my bf who is leveling his nin. We get in and there is an Astro and a Bard... the run went smoothly, the astro healed really well... the only thing I don't really think he knew how to use the cards... because arrows normally he put on himself and balances on me (tank) - when I asked why he was putting balances on me the answer was: for more dps... which I really didn't needed <o<; i kept my aggro ok.... I thanked him, and told him that blanaces would be better used on the DPS......
had something that leaves me always wondering....in Aboretum. Tank, Dragon SMN and WHM(me). Up to first boss not much of a problem even if I already noticed that tank was taking a dam load of damages out of the blue but didnt pay much of attention to it thinking it was him not able to avoid in time AOEs.
Then suddenly, not sure why, the tank grabs the turle, the mobs with the turtle and cross the whole zone collected all there was to collect and reached the bees (something like 10+ mobs). I used all my skills all of them, bene, tetra 2x, asilyum, assize, mega heal, cure, cure II, devine seal etc..all of them, impossible to top him up, the amount of damages taken was just ugh and obviously the sting of a bee killed him, there was nothign I could do since all was on CD.
I asked if all this was necessary he said good healer can heal...I left and ate 30mn,. I am not sure why tanks do think that healers are there to deal with what they cannot deal meaning heal through what they cannot manage to hold control upon.
Anyway frustrating run, besides maybe is true wasnt good enough so either ways leaving was the right decision. Maybe too they had a friend they wanted him to join and I paid the price, not sure
Playing as Sch, Roulette lv50 gave me Qarn HM in progress. Tank and healer quit in first minute. Dps was black mage and dragoon (first time). Never entered other tank, but we completed that dungeon with only we 3 o.o
I was running some roulettes on my AST, and well, so many stupid DPS out there >.<
First, 50 roulette in Haukke HM. The paladin claimed to be new and asked for advice, which I gave him, the ninja was lv60/i200+, and the second DPS (I think it was a summoner?) didn't say anything but was also new according to the map achievement they got. I let the tank pull at their own pace, so did the other DPS (fortunately), I explained bosses, everything went smoothly until the final boss. I told my mates to kill adds as fast as possible and even marked them, and guess who ignored them and eventually lead us to a wipe? Yep, it was the ninja >.<
Then, 60 roulette in Neveragain. The paladin was an FC mate, then we had a bard and a ninja telling us to be new. At the first pull I noticed that neither bard nor ninja turned their respective stances on, but turned out they simply forgot them. Okay, happens. Our paladin decided to do small pulls, and the ninja did okay, but this bard... sang the Army's Paeon and then spammed Wide Volley on two or three mobs - killing the trash took forever. So did the first boss, DPS was low and the bard ignored the feather adds, yay. My friend even turned Sword Oath on to make things faster, I've never seen her doing this before o.o Right when she pulled the second boss, the bard DC'd and got locked out and we had like a million adds to kill xD The DC wasn't the bard's fault of course, but the boss died so sloooooowly >.< For the final boss the bard thought that singing the Mage's Ballad throughout the entire fight would be a good idea, we asked them to stop singing, but things have been solved after the first knockback attack which blew them off the arena... This entire run was so sloooooooooow >.<
Last one, expert roulette in Saint Mocianne's Arboretum. My paladin friend was with me again, and we had a bard and BLM. Yay, massive pulls! During the first big pull I had to shout at the bard to sing Foe's Requiem, but things died fast enough. Then, the bard got hit by the first boss's extremly bad breath, and adds didn't die so everyone got killed except the paladin who fortunately could solo the boss as it was at 3% anyway. This reminds me, the bard got hit by kinda everything you can be hit by o.o Specially Belladonna's gaze attack, both bard and BLM never looked away from her, now that was fun to heal >.< Nevertheless, it was the best of these three roulettes - sad enough >.<
I had the best Void Ark run I've ever had, and will probably ever have, this reset.
Everyone dodged every AOE. The only healing that had to be done was for the room-wide AOEs on the first and third boss and basically all we did was have one WHM pop Medica II. There were no deaths in the entire alliance.
It was really a thing of beauty. I would love to go to Void Ark more often if runs were like that.
I don't know if this will help because I'm not 100% having only run arboreum once, but I think the thing is to pull all the bees to the honeycomb, then the DPS burn down the wall and everyone jumps into the boss arena locking out the bees.
If that's what was going on, it's on the DPS, not the healer. That kind of pull is not meant to be survived, but you're supposed to keep the tank up long enough for the wall to go down. It's a self-imposed DPS check. Assuming you used all your healing cooldowns (looks like you did), then the DPS was too slow to meet the check. Also, your tank should have been popping his big defensive stuff as well, most notably the temp-invunerability ability. If he did, it was 100% on the DPS, if he did not, it was prolly 90% tanks fault and 10% DPS fault. I wouldn't say it was your fault at all. It's just when people die, people who don't play healers can easily assume it's the healer's fault when it's really not because they don't understand the way the job plays.
Ah well. You get those people sometimes. Better luck next time.
[QUOTE=KaitlanKela;3552810] snip QUOTE]
yes, this wasnt the second wall where you slide down, it was the first one. There he had all the bees that are there and all the mobs on the way there..
The wall of honeycomb where you destroy the wall and slide down that I know he is not supposed to survive...but it was there
You're thinking of the 2nd honeycomb wall. I tank this dungeon quite often, so I know exactly which part she's talking about and that is quite the pull. However, with a SMN and a DRG, it should of been manageable, so as you said, this was a DPS issue (and a tank's overconfidence). But this pull was a turtle and 2 slugs, 3 ants, a wasp, a swarm, and 2 additional soldier wasps once you hit the honey comb. It's not impossible to take care of this kind of mob, but that sort of pull is an enormous amount of stress on the tank and the healer. I would ONLY do that kind of pull with a team I was 100% confident with. Or maybe 2 SMN's if they were on point. And that's still a maybe... Not to mention, with that pull, there's more AoE's you'd have to avoid, let alone the final stings from the wasps (whom happen to be the smallest targets in that cluster f*** of a pull). And on the 1st pull, you burn the mobs still prior to going for the next honeycomb (well, usually). The only ting I think may have helped a tad bit would of been to try spreading out holy's 3 times while healing (if you didn't already do so). The stuns may of helped give you a tad bit more time. Granted that's an MP suck as well... so not sure if the trade of would of been worth it either. Maybe with regen going it would be worth? I dunno, I'm no healing expert (go me and my crappy PLD cures!).
Hi Mei! ^^
It's possible for the tank to survive the 2nd wall ^^ Just have to have good DPS and good timing. Usually requires using your (tanks) invulnerability move at the right time off set those final stings. After that, it should only be a few seconds longer then run for the hills!! But, I've definitely had my fair share of lying on the ground here ^^' It's a bit of luck too, heh.
[QUOTE=Malicewolf;3552964]snips QUOTE]
the second wall dépends much on DPS and tank but most of the time is managable, no problem ! there though at that first wall with all those mobs, I couldnt t even have time to click on regen I did apply it once my mana was going down like crazy it was just AWFUL
and
Hello Malice !
Ah, I see.
I revise my statement: if this was doable only with a trusted team and spot-on aoe dps, then I blame the tank for even trying a pull like that in DF.
I mean, it's do-able with a PUG. But you're expecting that PUG to all be on point. I've had some. I've had a 12 min arboretum run before with PLD (me), SCH, SMN, SMN. Mobs melted away like butter I tell you. So many dots. Bosses usually didn't even get to 2nd phases. BUT, i've also had PUG's where we wipe on the 1st boss over silly things... like deciding that extremely bad breath looks to be worth staying in ley lines (it's not). So yea. You know. PUG.
(Tried to find a pug, couldn't T.T)
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